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| The Groundwork: You are the founder of a small settlement, and you have dreams of one day turning your settlement into a booming and bustling Village! To do this, however, you must compete with other founders to attract the best inhabitants to you village, so that it can be the most prosperous of all...
| | ===概要=== |
| | このゲームは可変数のラウンドで構成されており、ゲーム中に2回の収入フェイズが発生します。<br> |
| | 1回目はゲームの中盤前に、2回目はゲームの最後に行われます。これら2回の収入フェイズでコインを多く稼ぐことを目指します。 |
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| The Game: Games are composed of a variable number of rounds where players first take turns drafting cards into their hands, and then go around the table playing cards into their tableaus. Cards have different symbols on them representing how many cards a player can draft, how many cards they can play, or how much money they generate during special income phases. There are only two income phases in the entire game, one approximately at the middle of the game's duration, and one at the very end. These two income phases are where the majority of players' money will be generated.
| | ===セットアップ=== |
| | 村人カード(開祖カードと基本村人カードを除く)を混ぜて山札を作成します。その後、各プレイヤーは以下を受け取ります。 |
| | ・コイン8枚 |
| | ・山札から配られた村人カード5枚 |
| | ・開祖カード1枚 |
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| The Goal: To have the most money at the end (just like in real life).
| | プレイヤー人数の2倍の枚数(例えば4人プレイなら8枚ずつ)で6つの山札を作成して道路に並べます。<br> |
| | 残りのカードから6枚を各山札の下に1枚ずつ公開します。<br> |
| | さらに残ったカードは裏向きにしてリザーブ用の山札を作成します。<br> |
| | リザーブはドラフトフェイズの終わりにドラフトされなかったカードを循環するため、またはゲームの最後のラウンドで道路の山札として利用するためにのみ使用されます。 |
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| ===OVERVIEW===
| | ランダムにスタートプレイヤーを選び、ゲームを始めます。 |
| (This section contains a quick, TL;DR version of the exhaustive rules listed below...)
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| Games are composed of a variable number of rounds focused on expanding tableaus, interspersed by two special income-generating phases.
| | ===ラウンド=== |
| | 各ラウンドは2つの基本フェイズで構成されます。 |
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| ===ROUNDS=== | | ====ドラフトフェイズ==== |
| Each round consists of two basic phases:
| | 現在のスタートプレイヤーから順番に以下の流れで村人をスカウトしていきます。 |
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| Draft phase
| | 道路、または6つの山札の上から村人カードを1枚取り、村の広場に配置します。<br> |
| Starting with the current 1st Player, and going around the table clockwise, players take turns picking _one_ of the following:
| | 道路から表向きのカードを取った場合、現状で左端の山札からカードを補充します。<br> |
| A single face-up card ("Villager") from the 6 face-up cards (the "Road")
| | 表向きの村人の上にコインが置いてある場合、コインも一緒に獲得します。<br> |
| If there are coins placed on the face-up card that a player selects, they take those coins immediately into their "Supply"
| | カードを取ったら次のプレイヤーに手番が移ります。<br> |
| Blind-drawing a single face-down card from the top of any of the 6 "Road Stacks"
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| Drafting continues in this one-at-a-time fashion until each player has reached their Draft limit
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| The number of cards that a player *must* draft each round (their "Draft limit") is determined by adding 2 to the number of red "Food" symbols showing on cards in their tableau:
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| Thus, each player starts with the minimum of 2 cards drafted per round, since no one starts the game with a "Food" symbol in their tableau
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| The maximum Draft limit is 5 cards drafted per round (or, 3 "Food" symbols showing in a player's tableau)
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| Players *may* have more than 3 "Food" symbols in their tableau, but only 3 of these may be counted toward the player's Draft limit
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| At the end of the Draft phase, certain cards may be removed from the Road and replaced with new ones, to provide some variety in cards available:
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| In 2 player games: in reverse-player-order, each player *may* (but is not required to) place a coin from the Bank onto a Road card to exempt it from being recycled; once both players have had a chance to place a coin, all cards in the Road without coins on them are recycled
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| In 3+ player games: No player action is required; all cards in the Road with coins on them are recycled, then all 6 cards in the road get 1 coin placed on them
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| Build phase
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| Starting with the current 1st Player, and going around the table clockwise, players play ("Build") cards into their tableaus ("Villages") to improve the abilities of cards in their tableaus
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| These new cards generally increase one or many of the following attributes of the player's Village:
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| The number of cards they will draft (via red "Food" symbols) in a round
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| The number of cards they may build (via black "Builder" symbols) in a round
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| The amount of money (via "Gold" & "Silver" coin symbols) they generate in the income phases ("Markets")
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| One of the most important aspects of the Build phase is creating production chains, which typically require a "Basic" villager card of the same suit (card color) as a card you wish to play
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| Basic villagers are not drafted; instead, to play one, a player must trade a card from their hand (placing it on the top of any Road Stack) for the Basic villager to put into play
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| Acquiring Basic villagers does *not* count toward a player's Build limit
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| Each Basic villager may be used to start 2 separate production chains of their suit
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| The "Founders" card that all players start with in their Village is the only Basic villager for the turquoise "Grains" suit
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| Brown "Solitary" suit cards do not require Basic villagers, and they do not create production chains
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| To play cards onto production chains, look at the production chain summary below the card's name
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| This will tell you which cards must precede it in a chain
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| Some cards must be "Unlocked" by another type of Villager before they can be played; if a player wants to play a card that must be unlocked, they must first find out where the available unlocking villagers are:
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| If the player who is playing the card also has the unlocking villager in their own village, they take 2 gold from the Bank and place it onto their unlocking villager
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| If another player has the unlocking villager, the current player must place 2 gold from their Supply onto the other player's unlocking villager
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| If no one has the unlocking villager in their tableau, then the current player must pay 2 gold from their supply to the Bank
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| Money placed on unlocking villagers remains on them until the end of the game; it cannot be used to pay for anything during the game
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| The number of cards that a player *may (but is not required to)* build each round, or their "Build limit" is determined by adding 2 to the number of "Builder" symbols showing in their tableau *at the start of their build phase*
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| Because no one starts with a Builder symbol in their village, each player starts with the minimum of 2 cards that may be built per round
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| By playing cards with Builder symbols, this can be increased to a maximum of 5 cards that may be built per round; additional Builder symbols beyond 3 will not increase a player's Build limit further
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| At the end of the Build phase, if one of the Market phases was triggered by uncovering a Market card during the Draft phase, then continue on to the appropriate Market phase
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| Otherwise, the 1st player designation passes clockwise to the next player, and a new round is started
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| ===INCOME===
| | 自分の村にある食糧シンボルの数までスカウトを繰り返します。<br> |
| In addition to the two basic phases, there are two special events, the Markets, that happen after the Build phase of the round in which they are triggered. These two Markets are the main ways in which money (the central resource and victory point of the game) is generated:
| | 食糧シンボルの初期値は2です。カード上に赤い食糧シンボルの描かれている村人がいる場合、シンボル1つごとに+1されます。<br> |
| | <b>(※食糧シンボルが初期値と合わせて6つ以上あっても、スカウトできる枚数は5枚が最大です。)</b><br> |
| | 全プレイヤーが全てのカードを選択し終えたら、村の広場に配置していたカードを全て手札に加えます。<br> |
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| First Market - occurs once the first and second Road Stacks are emptied; during this Market, money is generated in two ways:
| | =====道路の更新===== |
| Players receive income equal to the sum of all gold symbol values visible on their cards
| | ドラフトフェイズ終了時に以下の手順で道路から特定のカードを取り除き、新しいカードに置き換えます。<br> |
| Players also receive income for all money placed on cards that have been used to unlock others (but the money itself on the cards is not removed at this time)
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| Second Market - occurs once all of the road supply decks have been emptied; during this Market, money is generated in three ways (two of which are basically the same as in the First Market):
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| Players receive income again equal the sum of all visible gold symbol values printed on cards
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| Additionally, players receive income for all visible silver symbol values (which are calculated based on other cards in their tableau)
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| Finally, players also take all the money placed on unlocking cards off of those cards and into their Supply
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| After the Second Market is completed, the game is over: the player with the most money in their Supply is the winner!
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| ===SETUP===
| | 【2人プレイの場合】<br> |
| There are always 10 of each "Basic Villager" card available at the start of the game
| | 手番の逆順で、各プレイヤーはサプライから1枚のコインを取り出して道路のカードの1枚に置きます。<br> |
| These cards are required for building most of the production chains in the game; they will be described in detail in the "Build" phase
| | コインの置かれなかった村人カードは取り除かれ、新しいカードに置き換えます。<br> |
| The 6 face-up "Road" cards for drafting are always the same at the start of each game
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| The rest of the cards (except for the starting "Founders" and the "Basic Villager" cards) are shuffled together to form the deck
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| The deck holds 2 copies of each Villager card, except for the 6 starting "Road" cards, of which there are only 1 each (since the other copy of these cards starts out in the "Road")
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| Each player starts with:
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| 8 money
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| 5 cards in hand, dealt from the shuffled deck
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| a "Founders" card showing a gold symbol with a value of 2 in their tableau
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| Then, 6 smaller decks, each with twice the number of cards as there are players in the game, are dealt face down to form the "Road Stacks"
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| Cards will be taken from these stacks during the Draft phases, either to draw cards directly from them, or to replenish face-up cards drafted during the road
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| Finally, the cards remaining in the deck after dealing hands and Road Stacks form a face-down "Reserve" deck
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| Cards will only be drawn from here either to cycle out un-drafted cards at the end of each Draft phase or to be used as a Road Stack in the final round of the game, once all cards have been drawn from the 6 original Road Stacks
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| One player is randomly chosen as the First Player; they begin the first Draft Phase of the game
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| ===DRAFT PHASE===
| | 【3~5人プレイの場合】<br> |
| Going around the table in clockwise order (starting with the current 1st Player), each player must draft one card from the face-up or face-down options on the Road until each has reached their Draft limit.
| | コインが乗っている村人カードを全て取り除き、新しいカードに置き換えます。その後、道路の6枚のカードに1枚ずつコインが置かれます。 |
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| ===DRAFTING ACTIONS=== | | ====建築フェイズ==== |
| There is no "passing" before you've reached your Draft limit; if you are not at your Draft limit, you _must_ draft a card on your turn
| | スタートプレイヤーから順番に手札のカードを自分の村に出します。<br> |
| Draft limits start at a minimum of 2 cards/round and increase by 1 with each visible Food symbol, up to a maximum of 5 cards/round
| | 自分の村にある建築シンボルの数まで建築することができます。<br> |
| Drafted cards are _always_ displayed face-up in a player's Village Square (a sort of waiting area for a player's drafted cards in a round), even if one of them was drafted from a face-down stack
| | 建築シンボルの初期値は2です。カード上に黒い建築シンボルの描かれている村人がいる場合、シンボル1つごとに+1されます。<br> |
| Once a player reaches their Draft limit, they take up all the cards from their Village Square into their hand. (TODO: What if the last card drafted is face-down? Does it remain a secret to the other players?)
| | <b>(※建築シンボルが初期値と合わせて6つ以上あっても、建築できる枚数は5枚が最大です。)</b> |
| Drafting a card can be done in one of two ways:
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| Drafting Face-up
| | =====生産チェーン===== |
| A player may choose to take any 1 of the 6 face-up villagers from the Road on their turn.
| | 村人カードには「生産チェーン」と呼ばれる職業のツリーが記載されています。<br> |
| | 生産チェーンが書かれている村人カードは派生元の村人カードを事前に配置していないと配置することができません。<br> |
| | 基本的には各生産チェーンのベースとなる村人をまず配置して、その上に順番に重ねていきます。ベースの村人は1枚につき2枚まで生産チェーンを作ることができます。<br> |
| | チェーン可能な枚数はカード右上に小さなカードアイコンで表示されています。<br> |
| | ベースの村人はアイコンが2つ描かれていて、それ以外の村人は1つ描かれているか、または描かれていない(それ以上チェーンを派生させない)ものになっています。 |
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| If the villager has any coins placed on top of them from previous rounds, the player also puts these coins into their money supply
| | =====基本村人カード===== |
| The drafted card is immediately replaced with the top card of the leftmost Road Stack (which is, of course, flipped face-up)
| | 藁・木材・鉱石の生産チェーンのベースとなる基本村人カード(藁積み・木こり・鉱夫の3種類、各10枚ずつ)は道路の山札内にはありません。<br> |
| If all Road Stacks are empty, replace the taken card with the top card of the Reserve deck
| | 建築フェイズ中に手札から村人カードを1枚選んで道路の山札1つの一番上に裏向きで戻すことで、その代わりとして画面上部から任意の基本村人カードを取り、自分の村に配置することができます。<br> |
| If the Reserve deck is also empty, the card is not replaced
| | 道路の山札が全て空の場合、リザーブの一番上に戻します。リザーブも空の場合、捨て札となります。<br> |
| Drafting Face-down
| | <b>基本村人カードを獲得するこの行為は建築フェイズの建築枚数制限にはカウントされません。この行為は建築フェイズごとに最大3回まで行うことができます。</b><br> |
| Alternatively, a player can choose to blindly (i.e., without seeing the face value) draft a card from any 1 of the 6 (or fewer) non-empty Road Stacks.
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| This is not an entirely blind draft, though, since the suit of each card is shown on its back
| | ブドウ・皮の生産チェーンのベースとなる村人カード(ブドウ農家・皮なめし)は道路の山札またはリザーブ内に存在します。<br> |
| As the game progresses, stacks will become exhausted, which will restrict the number of face-down choices
| | こちらは通常通りドラフトフェイズでスカウトしてください。<br> |
| If all Road Stacks are empty, the top card of the Reserve deck may be taken as a face-down draft
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| ===END OF THE DRAFT PHASE===
| | すべてのプレイヤーが自分の村に初期配置している水色の<b>「開祖」カードは、「穀物」の生産チェーンのベースとなる唯一の村人です。</b><br> |
| After all players have reached their Draft limit, certain cards will be discarded from the face-up Road villagers to make space for new ones. These new cards will always be drawn from the Reserve deck (or the leftmost Road Stack, if the Reserve deck has been emptied), but the method for discarding cards differs between 2-player games and those with 3 or more players.
| | 茶色の「独立」シンボルのカードは基本村人を必要とせず、生産チェーンを派生しません。<br> |
| | 赤色の「特殊」シンボルのカードは様々な特殊効果を持っています。(後述)<br> |
| | 生産チェーンにカードをプレイするには、カード名の下にある生産チェーンの概要を確認してください。<br> |
| | これにより、チェーン内でどのカードが派生元に必要なのかが分かります。 |
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| Updating the Road: 2 Players
| | =====錠前===== |
| In _reverse player order_, each player is given the option to place a coin from the bank onto 1 card in the Road
| | 錠前シンボルが描かれている村人カードを配置する場合、自分または他のプレイヤーの村に解錠可能な村人カードが配置されているかを確認します。<br> |
| Players may even choose the same card to have a coin placed on it; in that case, the card would get 2 coins placed on it for this round
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| Alternatively, a player may choose _not to place a coin_ on any card (TODO: Does this mean the player gets to keep that coin?)
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| Once both players have made their choice, all cards in the Road that do _not_ have coins on them are discarded and replaced
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| Updating the Road: 3+ Players
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| All cards with coins on them are discarded and replaced
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| After replacing cards, each of the 6 cards in the Road have 1 coin placed on them
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| ===BUILD PHASE===
| | 【自分の村に解錠できる村人がいる場合】<br> |
| Going around the table in clockwise order (starting with the current 1st Player), each player takes a turn playing all cards that they wish to play and/or build for the round. Each player *may* build Villagers up to their Build limit, but they are never required to do so (unlike in the Draft phase).
| | サプライから対象の村人カードにコイン2枚が配置されます。<br> |
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| At the start of this phase (before any building have occurred), all players must declare their current Build limit. Build limits for each player start at a minimum of 2 "Build" actions per round and increase, with each visible black "Builder" symbol in their Village, up to a maximum of 5 "Build" actions per round. Not all actions that may be taken in the Build phase are technically "Build" actions; those that are not have no limit to the number of the times they may be performed.
| | 【他のプレイヤーが解錠できる村人を配置している場合】<br> |
| | 対象の村人カードにコイン2枚を自分の手持ちから支払います。コイン2枚がその村人カードに配置されます。<br> |
| | 複数の村人が解錠可能な場合、支払う対象の村人を選ぶことができます。<br> |
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| Although there is a limit to the number of "Build" actions you may take, there is no such restriction on card *types* that may be built. You _are always allowed_ to have more than one of the same Villager in your village.
| | 【誰も解錠できる村人を配置していない場合】<br> |
| Importantly: "Builder" symbols on cards played (or covered up) in the current Build phase *DO NOT* affect the number of "Build" actions a player may take in that round; the new "Builder" symbol counts take effect at the beginning of the next Build phase.
| | 自分の手持ちからサプライにコイン2枚を支払います。<br> |
| | 複数の村人が解錠可能な場合、支払う対象の村人を選ぶことができます。<br> |
| | また、他のプレイヤーの村に解錠可能な村人がいる場合、その村人を無視してサプライにコインを支払うことはできません。<br> |
| | 現在の建築フェイズで置いたばかりの村人を使用して、他の村人を解錠することも可能です。<br> |
| | 村人を解錠するために置かれたコインはゲームが終了するまで村人の上に残ります。このコインはゲーム中の支払いには利用できません。<br> |
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| ===BUILDING ACTIONS===
| | ※その村人により解錠可能な錠前シンボルが描かれている村人カードの数(解錠を求めている村人の数)は、「鍵輪」アイコンとしてカードの中央右に表示されています。(鍵付きの長方形に数字が描かれたアイコンです) |
| Any time that a new card is permanently placed from a player's hand into a Village, this is considered a "Build" action, and it counts toward the player's Build limit. These Build actions fall into three general categories:
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| Build a Solitary Villager
| | =====特殊村人カード===== |
| The "Solitary" suit is unique in that each of these cards are played directly into their own standalone "Production Chain"; no cards will ever be underneath or on top of these cards when in play.
| | ======チェーンに組み込むカード====== |
| Because of this, the only requirement for playing any of these cards is that the unlocking cost of 2 money is paid (either by the player or by the Bank; see the "Unlock a Villager" section for more info).
| | 赤色の特殊村人の一部は既存の生産チェーンに組み込むことができます。<br> |
| Build a Villager as part of a Production Chain
| | あなたの村 (または、場合によっては他のプレイヤーの村) でプレイできる特殊カードが2種あり、これらのカードにはそれぞれ独自の効果があります。<br> |
| Most cards in the game, aside from "Basic" cards and "Solitary" ones, will require a certain card to already be present in the player's Village before they can be played; when this new card is played, it must go on top of the required predecessor card, covering up any symbols below the "Name" section
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| The required predecessor card onto which the new card must be placed can be found on the new card, just below its name (format: "card name + card name + BOLD NAME OF CURRENT CARD + card name"); the predecessor card is one listed just before the bold name, reading left-to-right
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| A player _may_ build a Villager card and its required predecessor in the same round (i.e., there are no rules against expanding a Production Chain by more than one villager per turn)
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| Again, just as with the Solitary villagers, if a card has a Padlock symbol on it, then the unlocking fee must be paid before the card can be played
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| Build a Special Villager into an existing Production Chain
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| There are two "Special" suit cards that may be played into your village (or, in one case, another player's village), and each of these cards has a unique power:
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| Monk
| | 【修道僧】<br> |
| The Monk card may be used in place of any other card in the game, but only for the purposes of being another card's predecessor; Monks do NOT take on any other property (e.g., Suit, Padlock, Food, Builder, or Gold symbols) of the card that they are replacing.
| | 修道僧はゲーム内で他のカードの代わりに使用できますが、別のカードの派生元となる目的でのみ使用できます。<br> |
| Because the Monk's sole purpose is to act as a predecessor card, the card that is using it as a predecessor *must always be* played in the same round as the Monk (i.e., it can never be the "Top" card of a production chain at the end of the round)
| | 修道僧は置き換えるカード上のシンボル (スート、錠前、食糧、解錠、または金、銀など) を引き継ぐことはありません。<br> |
| If the Monk is played as the bottom card in a production chain (e.g. for suits where the "Basic" villager must be drafted from the Road), then it may have have 2 branches off of it
| | 修道僧の唯一の目的は先行カードとして機能することであるため、そこから派生させるカードは修道僧と同じラウンドにプレイしなければなりません。<br> |
| If this is the case, then only 1 of the 2 branches must be "Built" by the end of the round.
| | (※つまり、修道僧をチェーンの最前列のカードとして扱うことはできません) <br> |
| When played as the bottom card in a chain, the Monk can only accommodate 2 *first-level* villagers (i.e., each with only one predecessor before it in a chain), and both of these villagers must be of the same suit
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| In other words, once a Monk is played as a certain card in a chain, it immediately "becomes" the single real card that it replaces (but only for the purposes of being a predecessor)
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| Apprentice
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| Apprentices are swapped with one non-Top villager in any village, and the card that the Apprentice replaced goes into play for the player who played the Apprentice.
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| So, the Apprentice may be used to "steal" another player's villager card that is part of a production chain
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| This can be done for all non-Top cards in other villages, *except for* Founders; you may not steal another player's Founders with the Apprentice
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| The Apprentice may also be used to essentially "duplicate" one of your own existing cards.
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| If you use the Apprentice in this manner, within your own village, you _may_ swap it with your Founders card
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| If this is done, you get to choose the side (2 Gold or Food symbol) of the Founders card that is facing up when you place it into your village
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| TODO: Is the player from whom you stole allowed to still play new villagers on top of the Apprentice (in the case of it being swapped for a Basic villager)? TODO: What happens if you are not able to play the villager card that you've just stolen? Does it go to the discard pile? Do you take it into your hand? Or are you not allowed to play the Apprentice onto a card that you cannot immediately accommodate?
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| ===ACTIONS THAT ARE NOT CONSIDERED "BUILDING"===
| | 修道僧が生産チェーンのベースカードとしてプレイされる場合、修道僧から2つの分岐が派生する可能性があります。<br> |
| Certain actions that can be taken during the Build phase do not actually count toward a player's Build limit, and thus are not considered "Build" actions. These actions include the following:
| | この場合、ラウンドの終了までに2つの派生のうち1つだけを「建築」する必要があります。<br> |
| | 修道僧がチェーン内の特定のカードとしてプレイされると、それはすぐに置き換えられる単一の実際のカードになります。(ただし、先行するという目的でのみ)<br> |
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| Trade for a Basic Villager
| | 【見習い】<br> |
| To build most villagers that are part of a production chain, you must start with a "Basic" Villager card
| | 見習いはいずれかの村の最前列ではない村人1枚と交換でき、見習いが置き換えたカードは見習いをプレイしたプレイヤーの場に出ます。<br> |
| Basic Villagers are distinguishable from other cards in that they have two rounded rectangle (card) symbols on the top right of the card
| | したがって、見習いは、生産チェーンの一部である他のプレイヤーの村人カードを「盗む」ために使用される可能性があります。<br> |
| This denotes that these cards may act as the "Basic" card for two different production chains, or Branches, as long as they are of the same suit as the Basic card (or at least the same suit as each other, in the case of Monks and Apprentices played as Basic Villagers)
| | これは、”開祖を除く”他の村の最前列以外のすべてのカードに対して行うことができます。<b>見習いを使って他のプレイヤーの開祖を盗むことはできません。</b><br> |
| Every suit except for Solitary has a Basic Villager which is required for building production chains
| | 見習いは、あなた自身の既存のカードの1枚を「コピー」するために使用することもできます。<br> |
| The Basic Villager for the Grain suit is the Founders card
| | この方法で見習いを使用する場合、自分の村内でそれを開祖カードと交換することができます。<br> |
| Each player begins with 1 Founders card in play, and there is no way to gain additional Founders
| | これを実行すると、見習いと交換した開祖カードを再び村に置くときに、そのカードの表裏(2値の金シンボルが描かれた面、または1つの食糧シンボルが描かれた面)どちらでプレイするのかを選択できます。 |
| With the one exception being that a player's own Founders may be duplicated, potentially twice, by the Apprentice
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| The Basic Villager cards for the Grape, Leather, and Wool suits must either start out in a player's hand or be drafted from the Road
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| There are only 2 copies of each of these suits' Basic Villagers in the game
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| Finally, to acquire a Basic Villager for the 3 most common suits with production chains (Hay, Wood, or Ore suits), a player must trade in 1 of their existing hand cards to get and play 1 Basic Villager
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| When a player trades in the card from their hand, they choose any non-empty Road Stack onto which to place their card, face-down
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| _Any_ non-emptied Stack is eligible for placing cards onto; you are not required to place your card onto the leftmost Stack
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| If all Road Stacks are empty, then the player must place their traded card on top of the Reserve deck
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| Since trading for Basic Villagers is not a "Build" action, there is no limit to the number of times this action may be taken in a given round
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| ...well, aside from the number of cards in your hand- you can only get as many Basic Villagers as cards that you can trade in
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| Basic Villagers may be acquired and played without needing to be covered by other cards in the production chain that round (unlike the Monk)
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| TODO: What happens if a Basic Villager stack is emptied? Can no one get that type of Basic Villager anymore, or are these also intended to be infinite, like the gold?
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| Unlock a Villager
| | ======その他の特殊カード====== |
| Many Villagers have a Padlock symbol in their upper left corner; this signifies that the card must be "Unlocked" before it can be built
| | 【鋳掛屋】<br> |
| Unlocking does not cost a Build action, but it _could_ cost 2 money...
| | このカードの使用は建築フェイズの建築枚数制限にはカウントされません。<br> |
| Every card with a padlock symbol on it will also have the name of the Villager that must unlock it; this will be listed just below the Name on the card to be played
| | このカードを使用したラウンド中、「自分自身の」村人カードを解錠するためにコインを支払う必要はありません。<br> |
| Unlocking a card will always involve a transaction of 2 money (except when a player uses the Tinner, as described in the next section), but who pays the 2 money and who gets the 2 money vary based on who has the Unlocking Villager in their Village:
| | この効果はカードごとに適用されるため、自分に都合よく設定することができます。<br> |
| If the player who is playing the card also has the Unlocking Villager in their own Village:
| | 例えば、「他のプレイヤーの村の解錠村人1枚」と「自分の村の解錠村人1枚」が必要な村人カードをそれぞれプレイする場合、<br> |
| 2 money is taken _from the Bank_ and is placed _onto the current player's Unlocking Villager_
| | 他のプレイヤーの村の解錠村人には鋳掛屋を適用して支払わず、自分の村の解錠村人には鋳掛屋を適用せず解錠金としてサプライからコイン2枚を解錠村人に置くことができます。 |
| If the player who is playing the card does not have the Unlocking Villager in their own Village, but another player does:
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| 2 money is _paid by the current player_ and is placed _onto the other player's Unlocking Villager_
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| If more than one Unlocking Villager is in play, then the current player chooses which one to pay
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| If no one has the Unlocking Villager in play:
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| 2 money is _paid by the current player_ and is placed _into the Bank_ (essentially, you've hired an outside contractor to unlock your villager)
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| A player may NOT choose to pay the Bank if there *is* an Unlocking Villager in another player's Village
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| Important to note: unlike Build symbols, which do not take effect until your next turn, you may use Unlocking Villagers played earlier in the round to unlock other cards that you play that round
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| On each Unlocking Villager, you will see a card symbol with a key at its bottom and a number inside of the card symbol; this denotes how many cards there are in the game that require this Villager to unlock them
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| Finally, any money played onto an Unlocking Villager will remain on the card until the end of the game
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| You may NOT use this money to pay for anything during the game
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| All payments from a player (i.e., for unlocking cards) must *always* come from their respective Supplies
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| Play a Special Villager with the "Discard" symbol
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| Two Special suit cards, the Tinner and Smuggler, have a card symbol with an "X" over it on the top right of the card; this symbol means that these cards are discarded at the end of the round in which they are played. Because they are discarded, these Villagers do NOT count toward a player's Build limit. Here's what each of these cards do:
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| Tinner
| | 【密輸人】<br> |
| You do not have to pay to unlock *YOUR OWN* Villager cards for the rest of the round
| | このカードの使用は建築フェイズの建築枚数制限にはカウントされません。<br> |
| This power _may_ be applied on a card-by-card basis to your advantage:
| | 現在の自分の村にあるカードに描かれている金シンボルの中で、最も数値が高いものを2で割って切り上げた額のコインをサプライから獲得します。<br> |
| If you own one of the required Unlocking Villagers for a card you are playing this round, you can still put 2 coins from the Bank onto the Unlocking Villager
| | 例: 密輸人をプレイするときに、村に値2の金シンボルの村人と値5の金シンボルの村人がいるとします。5が最高値であり、5/2 = 2.5 なので、切り上げて3コインをサプライから獲得します。 |
| Smuggler
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| Immediately adds money into your Supply based on the single highest value Gold Symbol printed on a card in your own Village
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| The amount of money received is equal to half of this highest value Gold Symbol, rounded up if necessary
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| Example: Say you have a Thatcher (Gold symbol with value of 2) and a Vintner (Gold symbol with value of 5) in your Village when you play the Smuggler; you will receive 3 money to your supply because the Vintner's 5 is the highest value, and 5/2 = 2.5, so this is rounded up to 3.
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| TODO: I assume that the Smuggler only considers "Top" Villagers, but it says "printed on", not "Top" - does this mean that, if your highest value Gold symbol is actually covered by another card, it still could be used for the purposes of the Smuggler?
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| ===END OF THE BUILD PHASE=== | | =====建築フェイズの終了処理===== |
| After all players have completed building, if any player does _not_ have any visible Food symbols in their Village, they must flip their Founders card from its 2-value Gold symbol side to its 1 Food symbol side
| | すべてのプレイヤーが建築を完了した後、村に食糧シンボルの描かれた村人が存在しないプレイヤーがいる場合は、開祖カードを表面(2値の金シンボルが描かれた面)から裏面(食糧シンボル1つが描かれた面)に裏返します。<br> |
| The 1st Player designation passes to the next player clockwise from the current 1st player
| | これにより次ラウンドよりドラフトフェイズでのスカウト枚数が3枚保証されますが、金シンボルの値はゲーム中のカード効果や市場フェイズ(後述)での収入計算に影響するため、金シンボルが2値減ることで不利になる可能性もあることに注意してください。<br> |
| If either of the Market phases have been triggered, move on to that Market phase; otherwise, begin a new Draft phase
| | ラウンド手番順のスタートプレイヤーの指定は、時計回りに次のプレイヤーに渡されます。<br> |
| | 市場フェイズ開始のトリガーが引かれている場合は、その市場フェイズに進みます。それ以外の場合は、新しいドラフトフェイズを開始します。 |
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| ===MARKET PHASES=== | | ===市場フェイズ=== |
| Market phases are the two "checkpoints" of the game (approximately halfway through the game and at the very end of the game) in which the majority of players' money will be generated. The timing of when these two phases occur depends on when certain face-down Road Stacks are emptied (and, remember: once a Road Stack is emptied, it can never be re-filled with hand cards that are traded for Basic Villagers).
| | ゲーム中には市場フェイズという2回の特別なイベントがあり、条件を満たしたラウンドの構築フェイズ終了後に発生します。<br> |
| | これら2回の市場フェイズはコイン (ゲームの中心的な資源であり、ゲーム終了時の勝利点としても扱われます) を大きく稼ぐための非常に重要な収入イベントです。 |
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| The Road Stacks are numbered from #1 to #6, from left to right
| | ====第1市場フェイズ==== |
| As the game progresses, certain Road Stacks will become exhausted due to face-down drawing and replenishing face-up Road cards taken during the Draft phases
| | 道路の2つ目の山札が空になったラウンドの建築フェイズ終了時に発生します。<br> |
| This will *usually* happen from left-to-right, as this is how cards will be drawn for replenishing face-up Road cards
| | 各プレイヤーは「自分の村にいる村人に描かれた金シンボルの値の合計値」+「自分の村の村人の上に置かれているコイン」の分だけコインを獲得します。<br> |
| However, unconventional drawing tactics (i.e., exclusively drawing face-down cards from the right-most stacks) may lead to stacks being exhausted in random or even right-to-left order
| | 村人カード上のコインは現時点では削除されず、そのままの金額で残ります。 |
| It is for this reason that more specific rules, based on which Road Stacks have been emptied, are used for determining when the First and Second Markets occur, rather than just having these Markets occur when the First and Second Market cards are revealed
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| First Market occurs once Road Stacks #1 and #2 have been emptied
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| Second Market occurs only once all Road Stacks (#1, #2, #3, #4, #5, and #6) have been emptied (i.e., there are no more Road Stacks remaining)
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| ===FIRST MARKET=== | | ====第2市場フェイズ==== |
| Once the first two Road Stacks are emptied, the "First Market" card will be revealed and turned sideways to remind all players that the First Market will occur at the end of the round.
| | 道路のすべての山札が空になったラウンドの建築フェイズ終了時に発生します。<br> |
| | 各プレイヤーは「自分の村にいる村人に描かれた金シンボルの値の合計値」+「自分の村にいる村人に描かれた銀シンボルの値の合計値(村の他のカードを対象に計算されます)」+「自分の村の村人の上に置かれているコイン」の分だけコインを獲得します。<br> |
| | 村人カード上のコインはプレイヤーの回収により削除されます。 |
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| During the First Market, in turn order, money will be added to each player's Supply in the following 2 ways:
| | ===ゲーム終了=== |
| Sum of values written on all visible "Gold" symbols on Villagers
| | 第2市場フェイズが完了したらゲームが終了します。<br> |
| Sum of all coins placed on top of Unlocking Villagers
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| The coins themselves that are on top of these villagers, however, will stay on top of them; essentially this amount is doubled and then the newly generated money is added to the player's Supply
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| ===SECOND MARKET===
| | 最も多くのコインを獲得しているプレイヤーが勝者です。<br> |
| After all Road Stacks have been emptied, the "Second Market" card will be revealed and turned sideways to remind all players that the Second Market will occur at the end of the round (and, after this Market phase, the game will be over).
| | コインが同点の場合は、村に配置されているカードの数が最も少ないプレイヤーが勝者となります。 |
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| In the Second Market, money will be generated in generally the same 2 ways as in the First Market, as well as in a third way that is unique to the Second Market. In this phase, money will always be generated in the following order:
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| First, each player receives the sum of values written on all visible "Gold" symbols on Villagers
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| Second, each player receives money equal to the sum of all "Silver" symbol formulas visible on Villagers (i.e., not covered by other Villager cards)
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| These "Silver" symbol formulas are variable/conditional values that depend upon the counts of certain symbols or coins on Villagers that are _in their own Village_.
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| The following symbols are only counted when they are on "Top" Villager cards (i.e., those that are not covered by any other cards):
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| the value or count of "Gold" symbols
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| "Food" symbols
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| "Builder" symbols
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| coins on Unlocking Villagers
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| The following symbols are counted for *all* Villager cards in a player's Village, regardless of whether they are "Top" cards or those that are covered by other cards:
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| Suit symbols (e.g., purple "Hay", green "Wood", turquoise "Grains", etc.)
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| Some cards have two Suit symbols on them; these cards count for twice the usual Suit symbols
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| Padlocks (the lock symbols showing on the top left of every Villager that must be unlocked by another Villager)
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| Third, move all coins that are on top of Unlocking Villagers into each player's Supply
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| This is done *after* calculating "Silver" symbol values because some Silver formulas will count the number of coins on Unlocking Villagers
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| ===END OF THE GAME===
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| Once the Second Market is completed, the game is over. The player with the most money in their Supply is the winner. If there is a tie for the most money, then the player among the tied players who has the fewest cards in their village is the winner.
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| ===COMMONLY OVERLOOKED RULES===
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