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Gamehelptimemasters
ゲームのフェイズ
1)タイマーフェーズ
フルタイマーを持ってターンを始時にした場合、下記どちらかを選択します:
- [活性化]: この場合、タイマとそれを遅らせるために使用される全てのカードが破棄される。その上の呪文はタイマーエリアで残り、ターン終了時までにプレイされなければなりません。
- [遅延]: この場合、手札からそのタイマーの上にカードをおかなければならない。もしタイマーの上にカードがあるならば、あなたは一枚の減ったカード(5枚の代わりに4枚)まで、あなたは自分の手札を補充します。タイマーを遅らせる2枚のカードは手札最大3枚を意味します。ターン開始時にフルタイマーだった場合、全てのKeを補充するために例えターンをパスしたとしても、遅延のために手札からカードを置かなくてはならない。
2)Main phase
You may play Spells, Focus or Timers and also Spells that are on active timers.
3)Access spheres Phase You may take cards from the Spheres of Consciousness depending on the number of spells played during the turn. These new cards go directly in your hand. You can't choose to draw from the same sphere during the same turn. One spell and you can draw from the first level, two and you can draw from the second and so on. Starting with the third spell you can combine and choose, a first and second level spell. It is possible to take the second card from a level, which is not revealed. For this you must pay an extra cost. For example, to take the second card from the second level, you must play three spells.
4)Closing Phase Discard all your played spells and replenish your hand until you have 5 cards, or less if you have chosen to delay timers.
End of game The game finishes when 2 of the 5 spheres are empty, or more exactly at the end of turn of the player who draws the card that makes it happen. The players score points such that a card of gives an amount of points equal to the level it belongs. In case of equality the player with the highest amount of Ke wins.