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「Gamehelpinjawara」の版間の差分
9行目: | 9行目: | ||
長い間問題を放置しておくことはよくありません。多くはより悪い方向に向かいます! | 長い間問題を放置しておくことはよくありません。多くはより悪い方向に向かいます! | ||
問題があまりにも深刻になりすぎた場合、あなた達が問題を解決することは不可能となります。 | |||
そして、何もかも失うことになります... | そして、何もかも失うことになります... |
2014年10月19日 (日) 12:15時点における版
このゲームの目的
ボードゲーム・INJAWARAの目的はチームで協力し、各MDGに関連する少なくともひとつの課題を解決するために貢献をすることです。
そして、各6領域にひとつづつのリソースを移動させることにより、直面した課題に関連する問題に答えることです。
長い間問題を放置しておくことはよくありません。多くはより悪い方向に向かいます!
問題があまりにも深刻になりすぎた場合、あなた達が問題を解決することは不可能となります。
そして、何もかも失うことになります...
ゲーム
ボードゲーム・INJAWARAに、プレイヤーのターンというものはありません。 しかし、各ラウンドごとに、すべてのプレイヤーは、チームとして、実行するアクションを決定する必要があります。 どのような行動をするか決めるためには、すべてのプレイヤーが同意しなければなりません。
各ラウンドには、2つの段階があります。
1.アクションを実行する
チームでいずれか一つの操作をすることを決定しなければなりません:
A.課題の解決に挑む
すべての課題トークンには、3つのデータの項目があります:
・課題トークンの置かれる領域 ・課題トークンの解決によって影響の受けるMDG ・課題を解決するにあたり、必要なリソース
アクションを実行した瞬間に、リソースがそれを必要とする課題と領域にあった場合、 あなた達は課題を解決することを試みます。
問題は、課題トークンのMDGに関連した質問をします。
If you answer correctly, move forward the score marker associated to the MDG indicated by the challeng three boxes towards a higher score. It's not possible to move an score token beyond 100 points.
If the score marker shows an X, turn it upside down to see the green tick.
In the same manner, turn the region marker, where the challenge is located, upside down, if it wasn't showing the green tick yet.
Likewise, if the resource was 'locked', turn it upside down, in order to unlock its power.
The challenge token is discarded and place it in the discarded pile, marked with an X on the board.
If you answer incorrectly, don't move any marker or token.
In both cases, leave the question card on the discard pile, marked with an X, next to que question mark on the board. Place it with the questions facing up.
B. MOVE A RESOURCE TO AN ADJACENT REGION
All regions are linked between them, indicated by the black arrows on the board. You can move one resource from one region to another linked region, as an action.
If by moving a resource to a region, in this region there is one or more challenges which need this resource, the team may try to solve all of them immediately, with no action costs. (see 1.A. section from this rulebook).
C. USE AN UNLOCKED RESOURCE POWER
If a resource has its power unlocked, you can use its power and turn that resource upside down (then you lock its power again). All powers are the following:
経済力
ボード上の2つのリソースの場所を入れ替えます。このパワーを用いて、経済力リソースも同様に移動させることができます。
このパワーを用いて移動した領域内に、移動させたリソースが必要な課題トークンが置かれていた場合、
あなた達はすぐさまその課題にアクションコスト無しで取り組むことができます(ルールブックの1.A.を参照してください)。
Professionals
Move a resource to any region on the board. Professionals may be moved in this way as well. If by using this power, in a region there is one or more challenges which need this resource, the team may try to solve all of them immediately, with no action costs. (see 1.A. section from this rulebook).
Materials
.
Move towards higher score one box the score token of one of the following MDGS: 1, 2, 6, 7.
Politics
Move towards higher score one box the score token of one of the following MDGS: 3, 4, 5, 8.
Justice
You can discard a challenge token placed in any region, but it's not treated as solved.
Education
This is the only power that cant't be used in '1. Do an action' phase, but you can use it immediatly after you answer incorrectly a question. You can ask a second question to try to solve that challenge.
2. A NEW CHALLENGE APPEARS
The challenge we left in the space marked by an eye on the board, is the next challenge that will appear in the game.
Grab that challenge and place it on the region indicated by the leaf shape.
In that moment, if in that region there was any other unsolved challenges, move one box towards a lower score, on the score board, all MDGs markers present in this region's challenges, without counting on th new challenge.
'-1' TOKEN
If the next challenge token is a'-1' one, check all unsolved challenges on the board and move one box towards a lower score, on the score board, all MDGs markeres present. Only one box may be moved per MDG, so ignore other challenges that references the same MDG.
In that moment, grab all tokens from discarded challenges pile (marked with an X on the board) and the '-1' token and put them back into the bag.
Grab a new challenge token from the bag, randomly, and place it on the space marked with an eye. Now you know which is the challenge for the next round.
END OF THE GAME
There are two possible scenarios when the game ends:
1. The team loses the game, if in any moment of the game, any MDG score marker reaches the skull. If you want to calculate your final score, see the "Scoring. If we lose." section below.
2. The team wins the game, if in any moment of the game, all MDG score markers show the green tick and all region markers show the green tick as well. If this situation occurs in the middle of several challenges solving, you can end solving up all of them (and also use the Education power, if this is unlocked).
SCORING
If we lose
If our team has lost the game, move towards a lower score, all MDG markers, 3 boxes. If any of the markers reaches the skull, it cannot be moved beyond. Then, sum up all the scores, knowing the skull scores 0 points.
If we won
Sum up all scores of all MDGs markers and this will be your final score. (On the score board you can see an aid for suming up to three markers on the same score box, on grey).