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「Gamehelpnorthwestpassage」の版間の差分
27行目: | 27行目: | ||
次のターン順は最後の乗組員を使用した(もしくはパス)順番で決まります。それはボード左上部分のターン順マーカーによって示されています。 | 次のターン順は最後の乗組員を使用した(もしくはパス)順番で決まります。それはボード左上部分のターン順マーカーによって示されています。 | ||
== | == アクション == | ||
=== | === タイルを引く === | ||
'' | ''コスト: 乗組員 1人'' | ||
< | <ボード上部のタイルをクリック> | ||
<br/> | <br/> | ||
=== | === タイルをリフレッシュして引く === | ||
'' | ''コスト: 乗組員 2人'' | ||
< | <"デッキ再生"アイコンをクリック> | ||
プレーヤーは以下を行う: | |||
# | # リフレッシュ:ボード上の全ての大タイルをストックからランダムで引いた4枚の新タイルに置き換える。元のタイルはストックに戻す。 | ||
# | # タイルを引く:大または小探索タイルをとり自分の個人ストックに加える。 | ||
<br/> | <br/> | ||
2013年10月25日 (金) 04:53時点における版
Looking for the Franklin Expedition
In 1845, Sir John Franklin led an expedition on behalf of the British Royal Navy to find and explore the last portion of the Northwest Passage. They sailed into unknown waters, and no-one ever heard from them again... Players must venture into these hazardous Arctic waters in order to discover Franklin’s fate and succeed where he failed: by finding the Northwest Passage.
In the game, prestige is awarded for exploring islands and straits, getting information from Inuits or Cairns about the Franklin Expedition, finding shipwrecks of the expedition, and for being among the first to find their way up to the Northwest Passage and back to Groenland. The player with the most Prestige points at the end of the game is the winner. In case of a tie, the first tied player to have returned to Greenland is the winner.
ゲームサイクル
ゲームは10ラウンドで構成されています。各ラウンドの終りには、太陽ディスクを動かし、太陽によってボードの一部が凍ってしまったり、水に溶けてしまったりします。
1ラウンド中、プレーヤーは7アクション行えます。
アクションは船の上の乗組員を使う船アクションやそりの上の乗組員を使うそりアクションがあります。
1ターン中、プレーヤーは1もしくはそれ以上のアクションが可能です。しかし、追加アクション(2回目以降)は通常より1つ多くの乗組員を必要とします。これ以上アクションを止めたい場合は、画面上の[ターン終了]をクリックしてください。
ラウンド終了時に全乗組員は「使用可能」マスに戻ります。
次のターン順は最後の乗組員を使用した(もしくはパス)順番で決まります。それはボード左上部分のターン順マーカーによって示されています。
アクション
タイルを引く
コスト: 乗組員 1人
<ボード上部のタイルをクリック>
タイルをリフレッシュして引く
コスト: 乗組員 2人
<"デッキ再生"アイコンをクリック>
プレーヤーは以下を行う:
- リフレッシュ:ボード上の全ての大タイルをストックからランダムで引いた4枚の新タイルに置き換える。元のタイルはストックに戻す。
- タイルを引く:大または小探索タイルをとり自分の個人ストックに加える。
Place a tile
Cost: 1 Crewman
<Click on the tile from your hand, rotate it or flip it as fit, and click on the white marker on the board.>
The player places one tile on the board, which is taken from his personal reserve. He must meet the following conditions:
- The tile must be placed in line with the black grid on the board.
- The tile must be placed so that at least one side (long or large) must be flush with a tile on which the player has a presence (Ship or Sled, depending on which one executes this action).
- The land and sea areas of the newly-placed tile must correspond with all land and sea tiles of adjacent tiles (both orthogonally and diagonally).
If, by placing a tile, a player creates a space the size of a small Exploration tile which is surrounded on all sides by tiles, a matching small Exploration tile is taken from the reserve and placed to fill the empty space.
An island is complete when the land areas of at least two tiles are completely surrounded by water or the edge of the board. In case a player completes one or several islands, he gets one Cartography token, and Prestige points according to the size of the island.
Transfer Crew
Cost: 1 Crewman
<Click on the back arrows on the player board>
Crewmen are moved from/to the ship/sled, thus deploying or taking back the sled into the ship. Taking back crewmen in the ship can only happen if the sled and ship are on the same tile. Both active and resting crewmen can be transferred.
Movement
Cost: 1 Crewman
<Click on the ship or sled, then on its destination.>
Ship Movement: The player moves his ship onto one adjacent tile linked to the tile it currently occupies by a sea passage.
Sled Movement: The player moves his sled onto one adjacent tile linked to the one it currently occupies by a land passage. The Sled cannot cross the sea unless it is frozen.
Multiple Ships and Sleds can be on the same tile.
A frozen tile is unreachable for a ship. If a ship, due to a season change, finds itself in frozen waters, the ship is blocked in and will not be able to move until the thaw. A frozen tile is considered to be entirely composed of land, so a Sled can move freely on it.
Explore a Franklin site or a Strait
Cost: 3 Crewmen
<Click on the bonus chip.>
1 prestige point is awarded for the discovery multiplied by the zone multiplier (x1 / x2 / x3), and additionally, points are awarded at the end of the game for the players having the most bonuses of a given type (see tooltip).
Discover an Inuit or a Cairn
Cost: 2 Crewmen
<Click on the bonus chip.>
2 prestige point is awarded for the discovery multiplied by the zone multiplier (x1 / x2 / x3).
Pass
A player can choose to Pass and take no action during his turn, even if he still has available Crewmen. In this case, the player cannot take any more actions during this round. If a player has no available Crewmen, he automatically passes.
END OF THE GAME
The game ends either: at the end of the Action Phase of the tenth round or if all of the Expeditions have returned to Greenland.
In addition to the point earned during the game, players receive more Prestige points based on the tokens they picked up along the way.
Exploration Points:
Point are awarded to the player(s) with the most, second most, and third most Shipwrecks, Straits, and Cartography tokens (see tooltips for scoring).
Set Points:
Each set is composed of one token of each Discovery type – one Inuit, one Cairn, one Shipwreck, one Strait, and one Cartography token. Each set gives a bonus of 6 prestige points.
Abandonment Penalty:
Each Sled and/or Ship which did not return to Greenland before the end of the tenth Exploration season is lost. When a Ship or a Sled is lost, all of the crewmen in the corresponding column are lost with it. Every lost Ship and/or Sled gives a penalty of -2 Prestige points for each corresponding lost Crewman. An abandoned ship gives a penalty of -2 Prestige points.