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==マッチフェイズ==
==マッチフェイズ==
Each player automatically shuffles their deck and is paired against a single opponent.  Each pair of players compete to capture and hold a flag by revealing cards from their decks.  Multiple 2-player matches play out simultaneously, as if each was its own minigame.
各プレイヤーは自動的にデッキをシャッフルし、1人の対戦相手とペアを組むことになります。 各ペアのプレイヤーは、デッキからカードを公開し、フラグを獲得して保持することを競います。 複数の2人対戦が同時に進行します。


==Gameplay==
==ゲームプレイ==
Each match consists of players fighting over a flag, which moves back and forth as it is captured.  A match starts with the player who has the highest trophy number in flag possession.  If there is a tie, a random player starts in flag possession.  This player reveals the top card of their deck and places the flag on it.  If the card describes an effect which should occur, it happens at this time.
各マッチは、プレイヤーがフラグを奪い合うことで構成され、フラグは奪った側に移動します。マッチは、トロフィーの数が最も多いプレイヤーがフラグを持った状態から始まります。 同点の場合、ランダムなプレイヤーがフラグを持った状態で開始します。フラグを持っているプレイヤーは自分のデッキの一番上のカードを公開し、その上にフラグを置きます。そのカードに効果が書かれている場合は、この時に生じます。


Next, their opponent must attack to capture the flag.  They attack by revealing cards from the top of their shuffled deck, one at a time.  The base power of each revealed attacking card is added together and compared to the defending card's base power.  In addition, some card effects may modify power on the attacking or defending side.
次に、対戦相手はフラグを獲得するために攻撃しなければなりません。シャッフルした山札の上から1枚ずつカードを公開し、攻撃します。公開された攻撃カードのベースパワーを合計し、防御カードのベースパワーと比較します。


Once the attacker's power is equal to or greater than the defender's power, the defender moves their card to an open slot on their bench -- an area with 6 slots for cards.  Each bench slot can hold any number of cards with the same card name, but a single slot cannot hold two cards with different names.
Once the attacker's power is equal to or greater than the defender's power, the defender moves their card to an open slot on their bench -- an area with 6 slots for cards.  Each bench slot can hold any number of cards with the same card name, but a single slot cannot hold two cards with different names.

2023年6月20日 (火) 03:17時点における版

概要

プレイヤーは、ドラフト(「デッキフェイズ」)とカード公開(「マッチフェイズ」)のフェイズを7ラウンドにわたって行います。

その後、3~8人プレイの場合、7ラウンドを終えて最も多くのファンを持つ2人だけが決勝戦に出場できます。

1-2人プレイの場合は、決勝戦は行わず、ファンの数が多い方が勝ちとなります。 1-2人プレイの場合、マッチフェイズ終了後に11人以上のファンがいれば、その時点で即座に勝利となります。

カード

各カードの上部の角には基本パワーが、上部の側面にはカードセットのアイコンが表示されています。 また、カードの右下には、そのカードのレベルを表す文字が書かれています:

* S = スターターカード

* A = 低レベルカード、最大3ベースパワー

* B = 中レベルカード、最大5ベースパワー

* C = 高レベルカード、最大10ベースパワー

* R = 高難易度のロボットカード

* SOLO = ロボットのソロチャレンジカード

カードセット

スターターカードを含む都市カードセットは、常にゲーム内に存在します。 6つの追加セットがありますが、各ゲームで使用されるのは5つだけで、その結果、可能なデッキの組み合わせは様々です。 対戦相手のロボットが使用される場合は、それ専用のセットがあります。

スターターカードとロボットカード以外のカードは、「レア」「コモン」の指定がない限り、各セットに4枚ずつ入っています。この場合、枚数はカードに記載されています。

デッキフェイズ

プレイヤーはトーナメントカードに書かれているレベルの山札からカードを5枚ずつ引き、その中から1枚または2枚をデッキに加えます。デッキフェイズ中に1度だけ、引き直すこともできます。最後に、プレイヤーは1枚以上のカードを取り除き、山札を整理することができます。

マッチフェイズ

各プレイヤーは自動的にデッキをシャッフルし、1人の対戦相手とペアを組むことになります。 各ペアのプレイヤーは、デッキからカードを公開し、フラグを獲得して保持することを競います。 複数の2人対戦が同時に進行します。

ゲームプレイ

各マッチは、プレイヤーがフラグを奪い合うことで構成され、フラグは奪った側に移動します。マッチは、トロフィーの数が最も多いプレイヤーがフラグを持った状態から始まります。 同点の場合、ランダムなプレイヤーがフラグを持った状態で開始します。フラグを持っているプレイヤーは自分のデッキの一番上のカードを公開し、その上にフラグを置きます。そのカードに効果が書かれている場合は、この時に生じます。

次に、対戦相手はフラグを獲得するために攻撃しなければなりません。シャッフルした山札の上から1枚ずつカードを公開し、攻撃します。公開された攻撃カードのベースパワーを合計し、防御カードのベースパワーと比較します。

Once the attacker's power is equal to or greater than the defender's power, the defender moves their card to an open slot on their bench -- an area with 6 slots for cards. Each bench slot can hold any number of cards with the same card name, but a single slot cannot hold two cards with different names.

Finally, the attacker slides all of their revealed card(s) together to form a stack with only 1 visible card on top. The flag is moved to this card, which is now in flag possession and defends. Its defense power only considers itself and any "From the bench" card effects, NOT any hidden cards underneath it.

Now, the cycle repeats. The other player attacks by revealing card(s) until their combined power is equal to or greater than the defending power. The defender moves card(s) to the bench, becomes the attacker, and so on.

マッチの終了

A match ends if a player needs to draw a card from their deck, and cannot.

A match also ends if a player needs to move card(s) to their bench, and does not have enough slots -- either empty or with the same name as the incoming card(s).

In either case, that player loses. Their opponent gains the trophy for the current round. Each trophy has a secret number of fans on the other side, represented by stars. Round 1 trophies only score 2 or 3 fans, but round 7 trophies score 9 or 10 fans!

Fans from trophies are kept secret until the final round in 3-8 player games, and are public in 1-2 player games.

新しいラウンド

Each round may offer more powerful cards to choose from. Each round also matches players against new opponents in 3-8 player games.

Card Effects

If a card does not have a bolded keyword, its effect happens when it is revealed. Effects are resolved as much as possible. If a card gets an immediate power bonus, it maintains it even in flag possession.

If an effect gives fans, the player takes a number of public fan tokens.

If an effect puts card(s) on the exhaust pile, the cards are moved to a faceup pile. This pile has no limit and cards in it have no effect. Moving cards to the exhaust pile can help clear your bench so you do not lose.

If an effect has a bolded keyword, it takes effect in different ways:

* During the attack: Their effect only applies to the attack in which you reveal them. The effect is no longer active when one of your cards is in flag possession.

* From the bench: Their effect applies as soon as this card is on the bench and is active as long as it remains on the bench. The power bonuses of multiple cards with the same name add up.

* In flag possession: Their effect applies as soon as the flag is placed on this card and is active as long as the flag remains on it.

* Flag loss: Their effect is resolved when the flag is taken away from this card. Therefore this card must have been in flag possession beforehand. Flag loss effects are resolved prior to effects that apply when a card gets in flag possession.

* When picked (only in Outer Space Set): Their effect is resolved once only in the Deck Phase in which you pick this card.

最終ラウンド

For 3-8 player games, each player reveals any fans from trophies they collected. This value is added to any public fan tokens the player has. The 2 players with the most fans qualify for a final match, and all other players are only spectators. If there is a tie for most fans, ties are broken by the player who won the most trophies, and then by the player who has the trophy with the highest round number. Before the final match, there are no new cards, but each finalist is allowed to remove card(s) from their deck.

For 1-2 player games, there is no final round, and the game ends after 7 rounds, or earlier as described below.

ゲームの終了

For 3-8 player games, the game ends after the final round. The winner of the final round wins the entire game, regardless of total fans.

For 1-2 players, if a player has an advantage of at least 11 fans after a Match Phase, they win immediately. Otherwise, the player with the most total fans after 7 rounds wins.

Robot Opponent

For games with an odd number of players, a Robot opponent is included. The Robot has its own deck of starter cards and does not participate in Deck Phases. The Robot can be set as difficulty level 1 through 5. Levels 4 and 5 are strong and not suggested to a multiplayer game, since they can feel unfair.

Higher Robot difficulty levels replace the Robot's starter cards with a random selection of stronger cards.

In 3-7 player games, the Robot does not keep any trophies it wins. It thus earns no fans and can never be a finalist. In 1 player games, the Robot keeps trophies and earns fans from them.

ソロモード

A human player can play against the Robot opponent. The rules for a 2-player game are followed, including the possibility to win early with an advantage of at least 11 fans after a Match Phase.

In addition, setup for Solo Mode includes the "Solo special challenge" option. If this is enabled, there is a chance that one or more "SOLO" cards are included in the Robot's deck, adding even greater difficulty.