This is a documentation for Board Game Arena: play board games online !

「Game interface stylesheet: yourgamename.css」の版間の差分

提供:Board Game Arena
ナビゲーションに移動 検索に移動
(Created page with "This is the CSS stylesheet of your game User Interface. Styles defined on this file will be applied to the HTML elements you define in your HTML template (yourgame_yourga...")
 
編集の要約なし
 
(同じ利用者による、間の3版が非表示)
37行目: 37行目:
          
          
Note: on the production platform, this file will be compressed and comments will be removed. Consequently, don't hesitate to put as many comments as necessary.
Note: on the production platform, this file will be compressed and comments will be removed. Consequently, don't hesitate to put as many comments as necessary.
Important: ALL the CSS directives for your game must be included in this CSS file. You can't create additional CSS files and import them.
== Warning: using Z-index ==
You may use z-index CSS property in your game interface, but you should pay attention to the following: BGA dialogs are displayed with a z-index of 950. If you want to use z-index safely, you should use value '''lower than 900'''.
About z-index: don't forget that if you are using a z-index, your element will be displayed above all elements that do not have a z-index. So it's no use to have big z-index values: 1 is enough most of the time :)
== spectatorMode ==
When a spectator (= a player that is not part of the game) is viewing a game, the BGA framework add the CSS class "spectatorMode" to the wrapping HTML tag of your game.
This way, if you want to apply a special style to some elements of your game for spectators, you can do this in your CSS:
<pre>
.spectatorMode #your_element_id {
    /* your special style */
}
</pre>
The most common usage of this is to hide some elements to spectators. For example, to hide "my hand" elements:
<pre>
.spectatorMode #my_hand {
    display: none;
}
</pre>

2013年5月20日 (月) 14:14時点における最新版

This is the CSS stylesheet of your game User Interface.

Styles defined on this file will be applied to the HTML elements you define in your HTML template (yourgame_yourgame.tpl), and to HTML elements you create dynamically with Javascript.

Usually, you are using CSS to:

1°) define the overall layout of your game (ex: place the board on the top left, place player's hand beside, place the deck on the right, ...).

2°) create your CSS-sprites: All images of your games should be gathered into a small number of image files. Then, using background-image and background-position CSS properties, you create HTML blocks that can display these images correctly.

Example:

    Example of CSS sprites (a black token and a white token, 20x20px each, embedded in the same "tokens.png" 40x20px image):

    .white_token {
        background-image: url('../../img/emptygame/tokens.png');
        background-position: 0px 0px;
    }
    .black_token {
        background-image: url('../../img/emptygame/tokens.png');
        background-position: -20px 0px;
    }
    .token {
        width: 20px;
        height: 20px;
        background-repeat: none;
    }

3°) ... anything else:

It is really easy to add and remove CSS classes dynamically from your Javascript with dojo.addClass and dojo.removeClass. It is also easy to check if an element has a class (dojo.hasClass) or to get all elements with a specific class (dojo.query).

This is why, very often, using CSS classes for the logic of your user interface allow you to do complex thing easily.

Note: on the production platform, this file will be compressed and comments will be removed. Consequently, don't hesitate to put as many comments as necessary.

Important: ALL the CSS directives for your game must be included in this CSS file. You can't create additional CSS files and import them.

Warning: using Z-index

You may use z-index CSS property in your game interface, but you should pay attention to the following: BGA dialogs are displayed with a z-index of 950. If you want to use z-index safely, you should use value lower than 900.

About z-index: don't forget that if you are using a z-index, your element will be displayed above all elements that do not have a z-index. So it's no use to have big z-index values: 1 is enough most of the time :)

spectatorMode

When a spectator (= a player that is not part of the game) is viewing a game, the BGA framework add the CSS class "spectatorMode" to the wrapping HTML tag of your game.

This way, if you want to apply a special style to some elements of your game for spectators, you can do this in your CSS:

.spectatorMode #your_element_id {
    /* your special style */
}

The most common usage of this is to hide some elements to spectators. For example, to hide "my hand" elements:

.spectatorMode #my_hand {
    display: none;
}