<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://ja.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zkiller</id>
	<title>Board Game Arena - 利用者の投稿記録 [ja]</title>
	<link rel="self" type="application/atom+xml" href="https://ja.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zkiller"/>
	<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/%E7%89%B9%E5%88%A5:%E6%8A%95%E7%A8%BF%E8%A8%98%E9%8C%B2/Zkiller"/>
	<updated>2026-09-15T22:39:46Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=792</id>
		<title>Gamehelpjaipur</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=792"/>
		<updated>2013-04-28T22:53:13Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Jaipur, each player has a hand of cards with various (color-coded) goods on them. Each player also has a stack of camel cards (their &amp;quot;herd&amp;quot;) which is not considered part of their hand. There are five cards face-up between the players  that are available for the players to take.&lt;br /&gt;
&lt;br /&gt;
On your turn, you take one of three actions:&lt;br /&gt;
&lt;br /&gt;
1. Take a single card or all the camels in the face up row: You may take any single goods card from the card row and add it to your hand, or take all the camels in the row and add them to your herd. You are limited to having 7 goods cards in your hand, so you may not take a goods card if you already have 7 goods cards in your hand. (Again, your herd does not count toward this limit.) The card row is then replenished from the deck so it always has 5 cards at the start of a turn.&lt;br /&gt;
&lt;br /&gt;
2. Trade for 2 or more goods cards from the row. You may trade goods cards from your hand or camels from your herd for goods cards from the card row. For every one card you trade from your hand or herd, you may pick up one goods card from the row and add it to your hand. The cards your traded are added to the card row, so it will still have 5 cards.&lt;br /&gt;
&lt;br /&gt;
3. Sell cards to earn points: You may sell one or more cards to earn points, but all the cards you sell must be the same color. If you are selling Diamonds, Gold, or Silver (the red, yellow, and gray cards) you MUST sell at least two cards. Regardless of the type of good, each card you sell lets you take one token of the corresponding color from the bank, starting from the most valuable token. If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods). The sold goods cards are discarded.&lt;br /&gt;
&lt;br /&gt;
The game continues until either:&lt;br /&gt;
&lt;br /&gt;
Three piles of goods tokens are depleted, &lt;br /&gt;
OR&lt;br /&gt;
The card row cannot be replenished.&lt;br /&gt;
&lt;br /&gt;
At that point, players total the points they have on their earned goods tokens and bonus tokens. In addition, whichever player has more camels in their herd at the end of the round earns the camel bonus token, worth 5 points. Whichever player earns more points total wins the round. After the round, the game resets and new hands are dealt. The first player to win two rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=791</id>
		<title>Gamehelpjaipur</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=791"/>
		<updated>2013-04-28T22:51:35Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Jaipur, each player has a hand of cards with various (color-coded) goods on them. Each player also has a stack of camel cards (their &amp;quot;herd&amp;quot;) which is not considered part of their hand. There are five cards face-up between the players  that are available for the players to take.&lt;br /&gt;
&lt;br /&gt;
On your turn, you take one of three actions:&lt;br /&gt;
&lt;br /&gt;
- Take a single card or all the camels in the face up row: You may take any single goods card from the card row and add it to your hand, or take all the camels in the row and add them to your herd. You are limited to having 7 goods cards in your hand, so you may not take a goods card if you already have 7 goods cards in your hand. (Again, your herd does not count toward this limit.) The card row is then replenished from the deck so it always has 5 cards at the start of a turn.&lt;br /&gt;
&lt;br /&gt;
- Trade for 2 or more goods cards from the row. You may trade goods cards from your hand or camels from your herd for goods cards from the card row. For every one card you trade from your hand or herd, you may pick up one goods card from the row and add it to your hand. The cards your traded are added to the card row, so it will still have 5 cards.&lt;br /&gt;
&lt;br /&gt;
- Sell cards to earn points: You may sell one or more cards to earn points, but all the cards you sell must be the same color. If you are selling Diamonds, Gold, or Silver (the red, yellow, and gray cards) you MUST sell at least two cards. Regardless of the type of good, each card you sell lets you take one token of the corresponding color from the bank, starting from the most valuable token. If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods). The sold goods cards are discarded.&lt;br /&gt;
&lt;br /&gt;
The game continues until either:&lt;br /&gt;
&lt;br /&gt;
- Three piles of goods tokens are depleted, OR&lt;br /&gt;
&lt;br /&gt;
- The card row cannot be replenished.&lt;br /&gt;
&lt;br /&gt;
At that point, players total the points they have on their earned goods tokens and bonus tokens. In addition, whichever player has more camels in their herd at the end of the round earns the camel bonus token, worth 5 points. Whichever player earns more points total wins the round. After the round, the game resets and new hands are dealt. The first player to win two rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=790</id>
		<title>Gamehelpjaipur</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=790"/>
		<updated>2013-04-28T22:50:59Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;In Jaipur, each player has a hand of cards with various (color-coded) goods on them. Each player also has a stack of camel cards (their &amp;quot;herd&amp;quot;) which is not considered part of their hand. There are five cards face-up between the players  that are available for the players to take.&lt;br /&gt;
&lt;br /&gt;
On your turn, you take one of three actions:&lt;br /&gt;
&lt;br /&gt;
- Take a single card or all the camels in the face up row: You may take any single goods card from the card row and add it to your hand, or take all the camels in the row and add them to your herd. You are limited to having 7 goods cards in your hand, so you may not take a goods card if you already have 7 goods cards in your hand. (Again, your herd does not count toward this limit.) The card row is then replenished from the deck so it always has 5 cards at the start of a turn.&lt;br /&gt;
&lt;br /&gt;
- Trade for 2 or more goods cards from the row. You may trade goods cards from your hand or camels from your herd for goods cards from the card row. For every one card you trade from your hand or herd, you may pick up one goods card from the row and add it to your hand. The cards your traded are added to the card row, so it will still have 5 cards.&lt;br /&gt;
&lt;br /&gt;
- Sell cards to earn points: You may sell one or more cards to earn points, but all the cards you sell must be the same color. If you are selling Diamonds, Gold, or Silver (the red, yellow, and gray cards) you MUST sell at least two cards. Regardless of the type of good, each card you sell lets you take one token of the corresponding color from the bank, starting from the most valuable token. If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods). The sold goods cards are discarded.&lt;br /&gt;
&lt;br /&gt;
The game continues until either:&lt;br /&gt;
&lt;br /&gt;
- Three piles of goods tokens are depleted, OR&lt;br /&gt;
&lt;br /&gt;
- The card row cannot be replenished.&lt;br /&gt;
&lt;br /&gt;
At that point, players total the points they have on their earned goods tokens and bonus tokens. In addition, whichever player has more camels in their herd at the end of the round earns the camel bonus token, worth 5 points. Whichever player earns more points total wins the round. After the round, the game resets and new hands are dealt. The first player to win two rounds wins the game.&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=789</id>
		<title>Gamehelpjaipur</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=789"/>
		<updated>2013-04-28T22:49:12Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Jaipur, each player has a hand of cards with various (color-coded) goods on them. Each player also has a stack of camel cards (their &amp;quot;herd&amp;quot;) which is not considered part of their hand. There are five cards face-up between the players  that are available for the players to take.&lt;br /&gt;
&lt;br /&gt;
On your turn, you take one of three actions:&lt;br /&gt;
&lt;br /&gt;
- Take a single card or all the camels in the face up row: You may take any single goods card from the card row and add it to your hand, or take all the camels in the row and add them to your herd. You are limited to having 7 goods cards in your hand, so you may not take a goods card if you already have 7 goods cards in your hand. (Again, your herd does not count toward this limit.) The card row is then replenished from the deck so it always has 5 cards at the start of a turn.&lt;br /&gt;
&lt;br /&gt;
- Trade for 2 or more goods cards from the row. You may trade goods cards from your hand or camels from your herd for goods cards from the card row. For every one card you trade from your hand or herd, you may pick up one goods card from the row and add it to your hand. The cards your traded are added to the card row, so it will still have 5 cards.&lt;br /&gt;
&lt;br /&gt;
- Sell cards to earn points: You may sell one or more cards to earn points, but all the cards you sell must be the same color. If you are selling Diamonds, Gold, or Silver (the red, yellow, and gray cards) you MUST sell at least two cards. Regardless of the type of good, each card you sell lets you take one token of the corresponding color from the bank, starting from the most valuable token. If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods). The sold goods cards are discarded.&lt;br /&gt;
&lt;br /&gt;
The game continues until either:&lt;br /&gt;
&lt;br /&gt;
- Three piles of goods tokens are depleted, OR&lt;br /&gt;
&lt;br /&gt;
- The card row cannot be replenished.&lt;br /&gt;
&lt;br /&gt;
At that point, players total the points they have on their earned goods tokens and bonus tokens. In addition, whichever player has more camels in their herd at the end of the round earns the camel bonus token, worth 5 points. Whichever player earns more points total wins the round. After the round, the game resets and new hands are dealt. The first player to win two rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=788</id>
		<title>Gamehelpjaipur</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=788"/>
		<updated>2013-04-28T22:48:54Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Jaipur, each player has a hand of cards with various (color-coded) goods on them. Each player also has a stack of camel cards (their &amp;quot;herd&amp;quot;) which is not considered part of their hand. There are five cards face-up between the players  that are available for the players to take.&lt;br /&gt;
&lt;br /&gt;
On your turn, you take one of three actions:&lt;br /&gt;
&lt;br /&gt;
- Take a single card or all the camels in the face up row: You may take any single goods card from the card row and add it to your hand, or take all the camels in the row and add them to your herd. You are limited to having 7 goods cards in your hand, so you may not take a goods card if you already have 7 goods cards in your hand. (Again, your herd does not count toward this limit.) The card row is then replenished from the deck so it always has 5 cards at the start of a turn.&lt;br /&gt;
&lt;br /&gt;
- Trade for 2 or more goods cards from the row. You may trade goods cards from your hand or camels from your herd for goods cards from the card row. For every one card you trade from your hand or herd, you may pick up one goods card from the row and add it to your hand. The cards your traded are added to the card row, so it will still have 5 cards.&lt;br /&gt;
&lt;br /&gt;
- Sell cards to earn points: You may sell one or more cards to earn points, but all the cards you sell must be the same color. If you are selling Diamonds, Gold, or Silver (the red, yellow, and gray cards) you MUST sell at least two cards. Regardless of the type of good, each card you sell lets you take one token of the corresponding color from the bank, starting from the most valuable token. If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods). The sold goods cards are discarded.&lt;br /&gt;
&lt;br /&gt;
The game continues until either:&lt;br /&gt;
&lt;br /&gt;
 - Three piles of goods tokens are depleted, OR&lt;br /&gt;
&lt;br /&gt;
 - The card row cannot be replenished.&lt;br /&gt;
&lt;br /&gt;
At that point, players total the points they have on their earned goods tokens and bonus tokens. In addition, whichever player has more camels in their herd at the end of the round earns the camel bonus token, worth 5 points. Whichever player earns more points total wins the round. After the round, the game resets and new hands are dealt. The first player to win two rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=787</id>
		<title>Gamehelpjaipur</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=787"/>
		<updated>2013-04-28T22:48:26Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Jaipur, each player has a hand of cards with various (color-coded) goods on them. Each player also has a stack of camel cards (their &amp;quot;herd&amp;quot;) which is not considered part of their hand. There are five cards face-up between the players  that are available for the players to take.&lt;br /&gt;
&lt;br /&gt;
On your turn, you take one of three actions:&lt;br /&gt;
&lt;br /&gt;
- Take a single card or all the camels in the face up row: You may take any single goods card from the card row and add it to your hand, or take all the camels in the row and add them to your herd. You are limited to having 7 goods cards in your hand, so you may not take a goods card if you already have 7 goods cards in your hand. (Again, your herd does not count toward this limit.) The card row is then replenished from the deck so it always has 5 cards at the start of a turn.&lt;br /&gt;
&lt;br /&gt;
- Trade for 2 or more goods cards from the row. You may trade goods cards from your hand or camels from your herd for goods cards from the card row. For every one card you trade from your hand or herd, you may pick up one goods card from the row and add it to your hand. The cards your traded are added to the card row, so it will still have 5 cards.&lt;br /&gt;
&lt;br /&gt;
- Sell cards to earn points: You may sell one or more cards to earn points, but all the cards you sell must be the same color. If you are selling Diamonds, Gold, or Silver (the red, yellow, and gray cards) you MUST sell at least two cards. Regardless of the type of good, each card you sell lets you take one token of the corresponding color from the bank, starting from the most valuable token. If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods). The sold goods cards are discarded.&lt;br /&gt;
&lt;br /&gt;
The game continues until either:&lt;br /&gt;
&lt;br /&gt;
  - Three piles of goods tokens are depleted, OR&lt;br /&gt;
&lt;br /&gt;
  - The card row cannot be replenished.&lt;br /&gt;
&lt;br /&gt;
At that point, players total the points they have on their earned goods tokens and bonus tokens. In addition, whichever player has more camels in their herd at the end of the round earns the camel bonus token, worth 5 points. Whichever player earns more points total wins the round. After the round, the game resets and new hands are dealt. The first player to win two rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=786</id>
		<title>Gamehelpjaipur</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpjaipur&amp;diff=786"/>
		<updated>2013-04-28T22:47:55Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Jaipur, each player has a hand of cards with various (color-coded) goods on them. Each player also has a stack of camel cards (their &amp;quot;herd&amp;quot;) which is not considered part of their hand. There are five cards face-up between the players  that are available for the players to take.&lt;br /&gt;
&lt;br /&gt;
On your turn, you take one of three actions:&lt;br /&gt;
&lt;br /&gt;
  - Take a single card or all the camels in the face up row: You may take any single goods card from the card row and add it to your hand, or take all the camels in the row and add them to your herd. You are limited to having 7 goods cards in your hand, so you may not take a goods card if you already have 7 goods cards in your hand. (Again, your herd does not count toward this limit.) The card row is then replenished from the deck so it always has 5 cards at the start of a turn.&lt;br /&gt;
&lt;br /&gt;
  - Trade for 2 or more goods cards from the row. You may trade goods cards from your hand or camels from your herd for goods cards from the card row. For every one card you trade from your hand or herd, you may pick up one goods card from the row and add it to your hand. The cards your traded are added to the card row, so it will still have 5 cards.&lt;br /&gt;
&lt;br /&gt;
  - Sell cards to earn points: You may sell one or more cards to earn points, but all the cards you sell must be the same color. If you are selling Diamonds, Gold, or Silver (the red, yellow, and gray cards) you MUST sell at least two cards. Regardless of the type of good, each card you sell lets you take one token of the corresponding color from the bank, starting from the most valuable token. If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods). The sold goods cards are discarded.&lt;br /&gt;
&lt;br /&gt;
The game continues until either:&lt;br /&gt;
&lt;br /&gt;
  - Three piles of goods tokens are depleted, OR&lt;br /&gt;
&lt;br /&gt;
  - The card row cannot be replenished.&lt;br /&gt;
&lt;br /&gt;
At that point, players total the points they have on their earned goods tokens and bonus tokens. In addition, whichever player has more camels in their herd at the end of the round earns the camel bonus token, worth 5 points. Whichever player earns more points total wins the round. After the round, the game resets and new hands are dealt. The first player to win two rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Help&amp;diff=219</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Help&amp;diff=219"/>
		<updated>2012-10-21T18:34:06Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An issue? A question?&lt;br /&gt;
&lt;br /&gt;
* [[Faq|Frequently asked questions]] could probably help you.&lt;br /&gt;
&lt;br /&gt;
* [http://forum.boardgamearena.com Forums] are also helpful to get information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Help contents ==&lt;br /&gt;
&lt;br /&gt;
* [[Faq|Frequently asked questions]]&lt;br /&gt;
* [[About Board Game Arena]]&lt;br /&gt;
** [[About us]]&lt;br /&gt;
** [[Club Board Game Arena]]&lt;br /&gt;
** [[Contact us]]&lt;br /&gt;
&lt;br /&gt;
=== Detailed help ===&lt;br /&gt;
&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
* [[Referral]]&lt;br /&gt;
* [[Browser support]]&lt;br /&gt;
* [[Moderation and grades]]&lt;br /&gt;
* [[Game clock]]&lt;br /&gt;
* [[Rating]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Translation guidelines]]&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
* [[Gamehelphaggis|Haggis]]&lt;br /&gt;
* [[Gamehelpraceforthegalaxy|Race for the Galaxy]]&lt;br /&gt;
* [[Gamehelpstoneage|Stone Age]]&lt;br /&gt;
* [[Gamehelpdominion|Dominion]]&lt;br /&gt;
* [[Gamehelpyearofthedragon|In the Year of the Dragon]]&lt;br /&gt;
* [[Gamehelpcantstop|Can&#039;t Stop]]&lt;br /&gt;
* [[Gamehelpkahuna|Kahuna]]&lt;br /&gt;
* [[Gamehelpcoloretto|Coloretto]]&lt;br /&gt;
* [[Gamehelphawaii|Hawaii]]&lt;br /&gt;
* [[Gamehelptroyes|Troyes]]&lt;br /&gt;
* [[Gamehelpgosu|Gosu]]&lt;br /&gt;
* [[Gamehelppuertorico|Puerto Rico]]&lt;br /&gt;
* [[Gamehelpamyitis|Amyitis]]&lt;br /&gt;
* [[Gamehelptobago|Tobago]]&lt;br /&gt;
* [[Gamehelpdragonheart|Dragonheart]]&lt;br /&gt;
* [[Gamehelpchinagold|China Gold]]&lt;br /&gt;
* [[Gamehelpunclechesnutstablegype|Uncle Chesnut&#039;s Table Gype]]&lt;br /&gt;
* [[Gamehelptheboss|The Boss]]&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelptheboss&amp;diff=218</id>
		<title>Gamehelptheboss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelptheboss&amp;diff=218"/>
		<updated>2012-10-21T18:32:21Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: moved Gamehelptheboss to The Boss: changing the temporary name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Boss]]&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=217</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=217"/>
		<updated>2012-10-21T18:32:21Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: moved Gamehelptheboss to The Boss: changing the temporary name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
&lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
&lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
&lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
*If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=216</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=216"/>
		<updated>2012-10-21T17:18:52Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
&lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
&lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
&lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
*If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=215</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=215"/>
		<updated>2012-10-21T17:18:18Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
&lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
&lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
&lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
*If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=214</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=214"/>
		<updated>2012-10-21T17:17:18Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
=== End ===&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
&lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
&lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
&lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
*If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=213</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=213"/>
		<updated>2012-10-21T17:16:57Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
=== End ===&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
*If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=212</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=212"/>
		<updated>2012-10-21T17:16:04Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
=== End ===&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
*If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=211</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=211"/>
		<updated>2012-10-21T17:15:26Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== End ===&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
*If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=210</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=210"/>
		<updated>2012-10-21T17:13:33Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
*If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=209</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=209"/>
		<updated>2012-10-21T17:09:50Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
*If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=208</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=208"/>
		<updated>2012-10-21T17:09:22Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
*If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=207</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=207"/>
		<updated>2012-10-21T17:09:08Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
*If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
 This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=206</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=206"/>
		<updated>2012-10-21T17:08:29Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=205</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=205"/>
		<updated>2012-10-21T17:07:02Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=204</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=204"/>
		<updated>2012-10-21T17:05:02Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
The cards for each city are listed at the bottom, so if you have 3 Boston cards or 2 Philly cards you know a lot about what those cities are likely to be. &lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;br /&gt;
&lt;br /&gt;
Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=203</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=203"/>
		<updated>2012-10-21T17:03:59Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEGINNER TIPS&lt;br /&gt;
&lt;br /&gt;
The cards for each city are listed at the bottom, so if you have 3 Boston cards or 2 Philly cards you know a lot about what those cities are likely to be. &lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;br /&gt;
&lt;br /&gt;
Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=202</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=202"/>
		<updated>2012-10-21T17:03:43Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEGINNER TIPS&lt;br /&gt;
&lt;br /&gt;
The cards for each city are listed at the bottom, so if you have 3 Boston cards or 2 Philly cards you know a lot about what those cities are likely to be. &lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;br /&gt;
&lt;br /&gt;
Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=201</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=201"/>
		<updated>2012-10-21T17:03:05Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Each city, except *Chicago, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Chicago:&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEGINNER TIPS&lt;br /&gt;
&lt;br /&gt;
The cards for each city are listed at the bottom, so if you have 3 Boston cards or 2 Philly cards you know a lot about what those cities are likely to be. &lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;br /&gt;
&lt;br /&gt;
Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=200</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=200"/>
		<updated>2012-10-21T17:01:57Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Each city, except Chicago*, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chicago* city: &lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEGINNER TIPS&lt;br /&gt;
&lt;br /&gt;
The cards for each city are listed at the bottom, so if you have 3 Boston cards or 2 Philly cards you know a lot about what those cities are likely to be. &lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;br /&gt;
&lt;br /&gt;
Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=199</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=199"/>
		<updated>2012-10-21T16:59:09Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Each city, except Chicago, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters,   you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
CHICAGO: Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEGINNER TIPS&lt;br /&gt;
&lt;br /&gt;
The cards for each city are listed at the bottom, so if you have 3 Boston cards or 2 Philly cards you know a lot about what those cities are likely to be. &lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;br /&gt;
&lt;br /&gt;
Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=198</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=198"/>
		<updated>2012-10-21T16:56:52Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game. &lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Each city, except Chicago, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters,   you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
CHICAGO: Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEGINNER TIPS&lt;br /&gt;
&lt;br /&gt;
The cards for each city are listed at the bottom, so if you have 3 Boston cards or 2 Philly cards you know a lot about what those cities are likely to be. &lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;br /&gt;
&lt;br /&gt;
Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=197</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=197"/>
		<updated>2012-10-21T16:50:12Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description&lt;br /&gt;
&lt;br /&gt;
Each city, except Chicago, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters,   you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
CHICAGO: Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEGINNER TIPS&lt;br /&gt;
&lt;br /&gt;
The cards for each city are listed at the bottom, so if you have 3 Boston cards or 2 Philly cards you know a lot about what those cities are likely to be. &lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;br /&gt;
&lt;br /&gt;
Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=196</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=196"/>
		<updated>2012-10-21T16:42:15Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each city, except Chicago, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters,   you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, flip over the police card. This will be the final round if there are 3 police symbols of the same color.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
CHICAGO: Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
BEGINNER TIPS&lt;br /&gt;
&lt;br /&gt;
The cards for each city are listed at the bottom, so if you have 3 Boston cards or 2 Philly cards you know a lot about what those cities are likely to be. &lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;br /&gt;
&lt;br /&gt;
Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=195</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=195"/>
		<updated>2012-10-21T16:41:46Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each city, except Chicago, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city.&lt;br /&gt;
   The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. &lt;br /&gt;
   After placing the gangsters,   you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, flip over the police card. This will be the final round if there are 3 police symbols of the same color.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
CHICAGO: Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
BEGINNER TIPS&lt;br /&gt;
&lt;br /&gt;
The cards for each city are listed at the bottom, so if you have 3 Boston cards or 2 Philly cards you know a lot about what those cities are likely to be. &lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;br /&gt;
&lt;br /&gt;
Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=194</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=194"/>
		<updated>2012-10-21T16:41:16Z</updated>

		<summary type="html">&lt;p&gt;Zkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each city, except Chicago, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city.&lt;br /&gt;
   The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. &lt;br /&gt;
   After placing the gangsters,   you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, flip over the police card. This will be the final round if there are 3 police symbols of the same color.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
CHICAGO: Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
BEGINNER TIPS&lt;br /&gt;
&lt;br /&gt;
The cards for each city are listed at the bottom, so if you have 3 Boston cards or 2 Philly cards you know a lot about what those cities are likely to be. &lt;br /&gt;
&lt;br /&gt;
If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. &lt;br /&gt;
&lt;br /&gt;
This isn&#039;t true for Philadelphia which could still send you to jail.&lt;br /&gt;
&lt;br /&gt;
Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;/div&gt;</summary>
		<author><name>Zkiller</name></author>
	</entry>
</feed>