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	<id>https://ja.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spacediver</id>
	<title>Board Game Arena - 利用者の投稿記録 [ja]</title>
	<link rel="self" type="application/atom+xml" href="https://ja.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spacediver"/>
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	<updated>2026-09-15T22:39:49Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpelfenland&amp;diff=903</id>
		<title>Gamehelpelfenland</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpelfenland&amp;diff=903"/>
		<updated>2013-07-06T22:29:06Z</updated>

		<summary type="html">&lt;p&gt;Spacediver: /* Goal of the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal of the game ==&lt;br /&gt;
&lt;br /&gt;
Visiting as many cities as possible in Elfenland over 4 rounds.&lt;br /&gt;
&lt;br /&gt;
At the end of the 4th round, the player who collected the most Town Pieces wins. Any players having equal number of Town Pieces are ranked by remaining cards (the more the better).&lt;br /&gt;
&lt;br /&gt;
We advise you to play with at least 3 players to best enjoy the game (4 or 5 is even better). A lot of the fun comes from using the Transportation Counters set by other players to optimise one&#039;s travels, so the more the merrier!&lt;br /&gt;
&lt;br /&gt;
== Round overview ==&lt;br /&gt;
&lt;br /&gt;
A round is split into phases:&lt;br /&gt;
&lt;br /&gt;
# Each player fills his hand up to 8 cards and gets a secret Transportation Counter.&lt;br /&gt;
# One after another, each player chooses a Transportation Counter from the 5 visible or drawn from the facedown stack, until each player took 3.&lt;br /&gt;
# One after another, each player chooses must plan a travel road by laying a Transportation Counter matching the terrain of the chosen road. This phase goes on until each player has passed consecutively. Each player also owns an Obstacle that he can lay down on a Transportation Counter to up the cost of traveling on this road from 1 card.&lt;br /&gt;
# One after another, each player is going to travel from town to town. The current position of a player is shown by the Elf Boot of his color, initially set on the biggest town, Elvenhold.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, a player can keep a maximum of 4 cards in hand, and keeps only 1 Transportation counter.&lt;br /&gt;
&lt;br /&gt;
== Travel rules ==&lt;br /&gt;
&lt;br /&gt;
Players can travel :&lt;br /&gt;
* on the roads on which a Transportation Counter has been set&lt;br /&gt;
* on the rivers&lt;br /&gt;
* on the lakes.&lt;br /&gt;
&lt;br /&gt;
To travel on a road, a river or a lake, the player needs to pay with the cards in hands the cost matching the terrain of the road and the means of transport used.&lt;br /&gt;
&lt;br /&gt;
For example, if the Transportation Counter &#039;Magic Cloud&#039; has been set on a mountain road, one can travel with just one &#039;Magic Cloud&#039; card. But if it has been set on a forest or plain road, one needs to pay 2 &#039;Magic Cloud&#039; cards to pass (NB: the &#039;Magic Cloud&#039; Transportation Counter cannot be used to travel in the desert, as it&#039;s too hot for a Cloud over there).&lt;br /&gt;
&lt;br /&gt;
Also :&lt;br /&gt;
* To travel a river, you need only 1 &#039;Raft&#039; card to go downriver, but you need 2 to go upriver (look for the small arrows).&lt;br /&gt;
* To cross a lake, you need to pay two &#039;Raft&#039; cards.&lt;br /&gt;
* If an Obstacle has been set on a road, you need to pay 1 more card of the appropriate type.&lt;br /&gt;
* If you don&#039;t have the appropriate cards to travel on a road, you can still pass using a &#039;Caravan&#039;, by paying 3 cards of any type (4 cards if there is an Obstacle on the road).&lt;br /&gt;
&lt;br /&gt;
== Variant ==&lt;br /&gt;
&lt;br /&gt;
In the &#039;Hometown&#039; variant, each player gets a secret town card at the beginning of the game, telling him which town he has to reach at the end of the 4th round.&lt;br /&gt;
&lt;br /&gt;
If he doesn&#039;t manage to get there, he&#039;ll lose as many points as the remaining distance he has to travel to get there.&lt;br /&gt;
&lt;br /&gt;
This variant gives more tactic depth to the game, as you have to plan each round to the best to get the most Town Pieces while making sure to be able to get to your hometown at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Spacediver</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpstoneage&amp;diff=755</id>
		<title>Gamehelpstoneage</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpstoneage&amp;diff=755"/>
		<updated>2013-04-14T18:57:40Z</updated>

		<summary type="html">&lt;p&gt;Spacediver: /* Feed your people */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Get the most victory points at the end of the game. You win some points:&lt;br /&gt;
&lt;br /&gt;
* during the game, by acquiring buildings.&lt;br /&gt;
* at the end of the game, according to civilization cards acquired by you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases, which are executed in the order described:&lt;br /&gt;
1. The players place their people on the game board.&lt;br /&gt;
2. The players use the actions of their placed people.&lt;br /&gt;
3. The players feed their people.&lt;br /&gt;
&lt;br /&gt;
===Place your people on the game board===&lt;br /&gt;
&lt;br /&gt;
Players place groups of their people in places, occupying each &amp;quot;ring&amp;quot; by one people (except for the forest place having no rings).&lt;br /&gt;
&lt;br /&gt;
Special rules for game with 2 players only: &lt;br /&gt;
&lt;br /&gt;
* no more than 1 player may occupy each of the following places: forest, clay pit, quarry, and river.&lt;br /&gt;
* no more than 2 players may occupy &#039;&#039;&#039;the group&#039;&#039;&#039; of following places: tool maker, hut, and field&lt;br /&gt;
&lt;br /&gt;
Special rules for game with 3 players only: &lt;br /&gt;
&lt;br /&gt;
* no more than 2 players may occupy each of the following places: forest, clay pit, quarry, and river.&lt;br /&gt;
* no more than 2 players may occupy &#039;&#039;&#039;the group&#039;&#039;&#039; of following places: tool maker, hut, and field&lt;br /&gt;
&lt;br /&gt;
===Use the actions of your placed people===&lt;br /&gt;
&lt;br /&gt;
Each player uses all his placed people in any order, and perform the corresponding actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;hunting grounds, forest, clay pit, quarry, and river&#039;&#039;&#039;: roll 1 dice per people placed and acquire corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;field&#039;&#039;&#039;: increase agriculture level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tool maker&#039;&#039;&#039;: get one tool point (new tool is added, up to 3 in total, after that these tools are upgraded).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;hut&#039;&#039;&#039;: get one additional people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;building card&#039;&#039;&#039;: buy the building with resources, scoring some points.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;civilization card&#039;&#039;&#039;: buy the card with a number of resources (of any kind) depending on its position (1 to 4 resources depicted above the card). Then the immediate effect of the card is applied.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
hunting grounds, forest, clay pit, quarry, and river:&lt;br /&gt;
Roll 1 dice per people and take corresponding resources:&lt;br /&gt;
&lt;br /&gt;
* 1 food for each full 2 on hunting grounds,&lt;br /&gt;
* 1 wood for each full 3 on forest,&lt;br /&gt;
* 1 brick for each full 4 on clay pit,&lt;br /&gt;
* 1 stone for each full 5 on quarry,&lt;br /&gt;
* 1 gold for each full 6 on river.&lt;br /&gt;
&lt;br /&gt;
You may use tools to increase the dice result and take more resources.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
&lt;br /&gt;
Pay the building cost to get the building and receive points.&lt;br /&gt;
&lt;br /&gt;
If the building cost is not fixed (question mark in the corner of the card), you win points for each of the resources used to acquire this building, depending on their values (3 for each wood, 4 for each brick, ...).&lt;br /&gt;
&lt;br /&gt;
===Civilization card details===&lt;br /&gt;
&lt;br /&gt;
Each card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card).&lt;br /&gt;
Place the mouse cursor on each card to see details in the tooltip. &lt;br /&gt;
Note that at the list of your acquired civilization cards you will see only the bottom half of each card, for that top half is not relevant anymore.&lt;br /&gt;
&lt;br /&gt;
===Feed your people===&lt;br /&gt;
&lt;br /&gt;
Each agriculture level automatically give you 1 food.&lt;br /&gt;
&lt;br /&gt;
You must provide 1 food per person.&lt;br /&gt;
&lt;br /&gt;
You may use any resource to feed your people if there is not enough food.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t manage (or choose not) to feed your people by means above, you lose 10 points as a penalty.&lt;br /&gt;
&lt;br /&gt;
===Game end===&lt;br /&gt;
&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
* there are no more civilization cards at the beginning of a round&lt;br /&gt;
* one building stack is empty at the end of a round&lt;br /&gt;
&lt;br /&gt;
Final number of points for each player is summed out of &lt;br /&gt;
&lt;br /&gt;
* points earned during the game by acquiring buildings, minus food penalties,&lt;br /&gt;
* multipliers denoted at the bottom halfs of civilization cards collected (like number of different culture cards, number of people, tool level etc).&lt;br /&gt;
* each resource that a player has on his player board scores 1 point&lt;/div&gt;</summary>
		<author><name>Spacediver</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF:Sweetnaty&amp;diff=424</id>
		<title>利用者・トーク:Sweetnaty</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85%E3%83%BB%E3%83%88%E3%83%BC%E3%82%AF:Sweetnaty&amp;diff=424"/>
		<updated>2012-12-30T19:01:39Z</updated>

		<summary type="html">&lt;p&gt;Spacediver: Перевод описания игры ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Перевод описания игры ;) ==&lt;br /&gt;
&lt;br /&gt;
Русский перевод описания игры нужно делать не поверх английского, который открывается отсюда: &lt;br /&gt;
&lt;br /&gt;
http://en.boardgamearena.com/#!gamepanel?game=theboss&lt;br /&gt;
&lt;br /&gt;
...а на отдельной странице русского описания, куда ведет ссылка с &#039;&#039;&#039;русской версии&#039;&#039;&#039; сайта (обрати внимание на URL)&lt;br /&gt;
&lt;br /&gt;
http://ru.boardgamearena.com/#!gamepanel?game=theboss&lt;/div&gt;</summary>
		<author><name>Spacediver</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=423</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=The_Boss&amp;diff=423"/>
		<updated>2012-12-30T18:59:04Z</updated>

		<summary type="html">&lt;p&gt;Spacediver: reverted English back, moved Russian into corresponding separate page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
At the end of the hand, the player with the most gangsters in the city wins the &amp;quot;city card&amp;quot; that was placed face down at the beginning of the hand.&lt;br /&gt;
&lt;br /&gt;
Be the player with the most money at the end of the game!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each city, except &#039;&#039;&#039;Chicago&#039;&#039;&#039;, has one hidden card underneath it. &lt;br /&gt;
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each round, each player:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) May place gangsters on a city. The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not. After placing the gangsters, you must have more of them than any opponent on that city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Must play a card from your hand, revealing that information about the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When everybody has 2 cards in their hand, the police card is turned over.&lt;br /&gt;
If there are 3 police symbols with the same color turned over, the game ends after the hand in progress is finished.&lt;br /&gt;
&lt;br /&gt;
When everybody is out of cards, reveal the face down cards. &lt;br /&gt;
&lt;br /&gt;
Whoever has the most gangsters on the city &#039;wins&#039; that face down card. If it is money, it is worth that many points. &lt;br /&gt;
&lt;br /&gt;
If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. &lt;br /&gt;
&lt;br /&gt;
If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chicago&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chicago doesn&#039;t have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player&#039;s hand on each of the cities to its left, it moves one space left each round.&lt;br /&gt;
&lt;br /&gt;
== Beginner Tips ==&lt;br /&gt;
&lt;br /&gt;
*Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.&lt;br /&gt;
&lt;br /&gt;
*If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points. This isn&#039;t true for Philadelphia which could still send you to jail.&lt;/div&gt;</summary>
		<author><name>Spacediver</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpraceforthegalaxy&amp;diff=142</id>
		<title>Gamehelpraceforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpraceforthegalaxy&amp;diff=142"/>
		<updated>2012-06-28T09:06:10Z</updated>

		<summary type="html">&lt;p&gt;Spacediver: Created page with &amp;quot;You may drag a resource (single-coloured small card) to a consumption power to consume it.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You may drag a resource (single-coloured small card) to a consumption power to consume it.&lt;/div&gt;</summary>
		<author><name>Spacediver</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Faq&amp;diff=100</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Faq&amp;diff=100"/>
		<updated>2012-05-19T00:05:58Z</updated>

		<summary type="html">&lt;p&gt;Spacediver: /* I joined a game. When does the game start? */  (removed confusion of &amp;#039;around the table&amp;#039; with &amp;#039;joined the table&amp;#039;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
== General questions ==&lt;br /&gt;
&lt;br /&gt;
===What is Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena (BGA) is an online board game platform. With BGA, you can play online and in real time against players from the whole world. A selection of various board games and card games is available. In order to play, the only thing you need is your browser!&lt;br /&gt;
&lt;br /&gt;
===What do you mean by &amp;quot;real time play&amp;quot;?===&lt;br /&gt;
&lt;br /&gt;
You can find many websites where you can play board games with a &amp;quot;turn based&amp;quot; approach: after each move, you have to wait for your opponents to connect to the website and play their own move. Most of the time, you have to wait a long time between each move, and games take a long time to finish (if they ever do).&lt;br /&gt;
&lt;br /&gt;
On Board Game Arena, your opponents are connected to the game platform all along the game, and they can see your moves and react to them immediately - as is the case in the real world.&lt;br /&gt;
&lt;br /&gt;
===What do I need to play?===&lt;br /&gt;
&lt;br /&gt;
Your browser ... and that&#039;s it!&lt;br /&gt;
&lt;br /&gt;
Board Game Arena does not require anything else on your computer. Thus, you can play from any computer, anywhere, anytime!&lt;br /&gt;
&lt;br /&gt;
In order to make this thing possible, we are using the very latest technologies available for the web. This is the reason you should play with the most up to date web browsers to enjoy an optimal BGA experience (read more about our [[browser policy]]).&lt;br /&gt;
&lt;br /&gt;
===How much does it cost to play on BGA?===&lt;br /&gt;
&lt;br /&gt;
Playing on BGA is free.&lt;br /&gt;
&lt;br /&gt;
You can also choose to help us by making a donation and becoming a [[Board Game Arena club]] member.&lt;br /&gt;
&lt;br /&gt;
===What are the games available on BGA?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena proposes a various selection of board and card games, but is specialized in modern (&amp;quot;European style&amp;quot;) adult games.&lt;br /&gt;
&lt;br /&gt;
[http://en.boardgamearena.com/#!gamlist See available games].&lt;br /&gt;
&lt;br /&gt;
===What can I do if I have an issue with the website?===&lt;br /&gt;
&lt;br /&gt;
Most of the issues one can encounter on this website should be solved with a simple web page refresh (or &amp;quot;F5&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If you experience persistent issues, you can browse the [http://forum.boardgamearena.com/viewforum.php?f=4 bug section in the forum], see if someone already reported the issue, and add a new bug report if that&#039;s not the case. Please take some time to describe the bug you are reporting in detail so that we can quickly reproduce and fix it.&lt;br /&gt;
&lt;br /&gt;
===What is the legal status of this website?===&lt;br /&gt;
&lt;br /&gt;
All the games currently available on this site have been licensed or otherwise authorized by copyright holders. Please be aware that games available on BGA can be removed at the copyright holders demand (for example: if they publish their own adaptation of the game).&lt;br /&gt;
&lt;br /&gt;
Board Game Arena would like to thank all game publishers and game designers who allow us to have their games here, thus making it possible for this website to exist.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m a game publisher: why would I like to have my game on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
The main goal of Board Game Arena is to make it easy for people to discover and love new games. We think that there is only two kinds of players on Board Game Arena: those who already bought the games they are playing online, and those who dream to buy them soon!&lt;br /&gt;
&lt;br /&gt;
As the activity of this website contributes to increasing a game&#039;s popularity and thus generates game boxes sales in the &amp;quot;real world&amp;quot;, we think it is beneficial to the boardgame community: people from all over the world can play online, we can have fun developing this game platform to the best of our ability, and game publishers get money from the box sales and build a special relationship with their players community.&lt;br /&gt;
&lt;br /&gt;
== Meeting players and starting games ==&lt;br /&gt;
&lt;br /&gt;
===I launched a new table but nobody is joining?===&lt;br /&gt;
&lt;br /&gt;
Although Board Game Arena has been enjoying a growing popularity, it is still a young website. For the most popular games, you can find players at any time of the day. For other games, we advise you to come back at peak hour (around 22:00 CEST) if you can&#039;t find opponents at the moment.&lt;br /&gt;
&lt;br /&gt;
Tip: check the number of online/available players for a game before launching the table.&lt;br /&gt;
&lt;br /&gt;
===I joined a game. When does the game start?===&lt;br /&gt;
&lt;br /&gt;
Each table has an administrator, which is the table creator. It is the responsibility of the table administrator to start the game when he is satisfied with the number of players having joined the table.&lt;br /&gt;
&lt;br /&gt;
If you are the table administrator and can&#039;t launch the game, most of the time it&#039;s because there is not yet enough players joined the table.&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the small color circle next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/online_.png : this player is active. He completed an action very recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/inactive_.png : this player is inactive. He is connected to the website but did not perform any action recently.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/status/offline_.png : this player is offline.&lt;br /&gt;
&lt;br /&gt;
===What does the &#039;% hits&#039; statistic mean?===&lt;br /&gt;
% hits = number of victory points / number of games played&lt;br /&gt;
&lt;br /&gt;
Where number of victory points is the following:&lt;br /&gt;
* When you win a 2 players game: 1 point.&lt;br /&gt;
* When you win a 3 players game: 1.5 points.&lt;br /&gt;
* When you win a 4 players game: 2 points.&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
This way, &amp;quot;50%&amp;quot; means that you win 50% of 2 players game, or 33% of 3 players game, etc.&lt;br /&gt;
&lt;br /&gt;
== During the game ==&lt;br /&gt;
&lt;br /&gt;
===What is the meaning of the icons next to players names?===&lt;br /&gt;
&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player.gif : this player must make a move now.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_clockalert.gif : this player must make a move now, and he has spent his reflexion time. Can someone wake him up? ;)&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/layout/active_player_nonack.gif : this player must make a move now, but is probably not aware of the fact. If the situation does not evolve, it might be that this player has some connection issue.&lt;br /&gt;
* http://fr.boardgamearena.com/theme/img/common/zombie.png : this player is a &amp;quot;zombie&amp;quot; (he left the game or has been fired from the game). The game goes on without this player.&lt;br /&gt;
&lt;br /&gt;
When the &amp;quot;normal&amp;quot; avatar of a player is displayed, it means that this player is waiting for his turn to play.&lt;br /&gt;
&lt;br /&gt;
===A player has to make a move but he/she doesn&#039;t. What can I do?===&lt;br /&gt;
&lt;br /&gt;
* First, please remember that this player has the right to think as long as he needs to about is next move...  well as long as he still has some time left on the game clock, that is.&lt;br /&gt;
* Then you can ask this player to confirm that he is still thinking about how to play.&lt;br /&gt;
* If this player seems to be away, we advise you to wait a few  minutes: this player may be experiencing some network problems or have left his computer temporarily.&lt;br /&gt;
* If the player is not coming back, you can expel him from the game as soon as he is running out of time on the game clock for the current move (red bar) or if he goes over his alloted time to think by more than 3/4/5 minutes (depending on game speed). See Clock section for details.  Important: in this case, no ELO points will be won by anybody for this game.&lt;br /&gt;
&lt;br /&gt;
===What is the current progression of the game I&#039;m playing?===&lt;br /&gt;
&lt;br /&gt;
A percentage of progression is displayed on the top of the web page.&lt;br /&gt;
There is also a progress bar at the bottom of the web page shows you the current progression of the game.&lt;br /&gt;
&lt;br /&gt;
===What is forbidden on Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Leaving a game in progress on purpose.&lt;br /&gt;
* Thinking an unnecessary and unreasonable amount of time at the end of game in an obvious losing situation.&lt;br /&gt;
* Kingmaking: enabling another player to win on purpose while there is a better move to make for yourself.&lt;br /&gt;
* Running out of time on the game clock.&lt;br /&gt;
* Giving some piece of information about the current game situation that corrupts the normal game flow.&lt;br /&gt;
* Communicating with another player about the game privately (ex: with MSN).&lt;br /&gt;
* Provocation / triumphalism / defeatism ... anything which is not fair play.&lt;br /&gt;
* Having a shocking avatar (no advertisement, no politics, ...)&lt;br /&gt;
&lt;br /&gt;
Going against these rules will affect your reputation.&lt;br /&gt;
&lt;br /&gt;
===What is absolutely forbidden in Board Game Arena?===&lt;br /&gt;
&lt;br /&gt;
* Creating multiple account and playing against oneself.&lt;br /&gt;
* Insulting other players in any manner.&lt;br /&gt;
&lt;br /&gt;
Going against these rules can lead to the removal of your account and/or to the blacklisting of your IP.&lt;br /&gt;
&lt;br /&gt;
===What if some player does something wrong?===&lt;br /&gt;
&lt;br /&gt;
Board Game Arena platform has been designed to encourage players to maintain a good behaviour. The reputation system allows you to distinguish between good and bad players. Then, it is up to you to decide whether to start a game with them or not.&lt;br /&gt;
&lt;br /&gt;
If you think some player has had a bad behavior during a game, you can give him a at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you think some player committed some serious wrongdoing during a game (ex: insult), please report this player to us (&amp;quot;report this player&amp;quot; link from his profile or game result page) so that we can take appropriate measures.&lt;/div&gt;</summary>
		<author><name>Spacediver</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpstoneage&amp;diff=99</id>
		<title>Gamehelpstoneage</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpstoneage&amp;diff=99"/>
		<updated>2012-05-18T23:57:16Z</updated>

		<summary type="html">&lt;p&gt;Spacediver: /* Civilization card details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Get the most victory points at the end of the game. You win some points:&lt;br /&gt;
&lt;br /&gt;
* during the game, by acquiring buildings.&lt;br /&gt;
* at the end of the game, according to civilization cards acquired by you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases, which are executed in the order described:&lt;br /&gt;
1. The players place their people on the game board.&lt;br /&gt;
2. The players use the actions of their placed people.&lt;br /&gt;
3. The players feed their people.&lt;br /&gt;
&lt;br /&gt;
===Place your people on the game board===&lt;br /&gt;
&lt;br /&gt;
Players place groups of their people in places, occupying each &amp;quot;ring&amp;quot; by one people (except for the forest place having no rings).&lt;br /&gt;
&lt;br /&gt;
Special rules for game with 2 players only: &lt;br /&gt;
&lt;br /&gt;
* no more than 1 player may occupy each of the following places: forest, clay pit, quarry, and river.&lt;br /&gt;
* no more than 2 players may occupy &#039;&#039;&#039;the group&#039;&#039;&#039; of following places: tool maker, hut, and field&lt;br /&gt;
&lt;br /&gt;
Special rules for game with 3 players only: &lt;br /&gt;
&lt;br /&gt;
* no more than 2 players may occupy each of the following places: forest, clay pit, quarry, and river.&lt;br /&gt;
* no more than 2 players may occupy &#039;&#039;&#039;the group&#039;&#039;&#039; of following places: tool maker, hut, and field&lt;br /&gt;
&lt;br /&gt;
===Use the actions of your placed people===&lt;br /&gt;
&lt;br /&gt;
Each player uses all his placed people in any order, and perform the corresponding actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;hunting grounds, forest, clay pit, quarry, and river&#039;&#039;&#039;: roll 1 dice per people placed and acquire corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;field&#039;&#039;&#039;: increase agriculture level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tool maker&#039;&#039;&#039;: get one tool point (new tool is added, up to 3 in total, after that these tools are upgraded).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;hut&#039;&#039;&#039;: get one additional people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;building card&#039;&#039;&#039;: buy the building with resources, scoring some points.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;civilization card&#039;&#039;&#039;: buy the card with a number of resources (of any kind) depending on its position (1 to 4 resources depicted above the card). Then the immediate effect of the card is applied.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
hunting grounds, forest, clay pit, quarry, and river:&lt;br /&gt;
Roll 1 dice per people and take corresponding resources:&lt;br /&gt;
&lt;br /&gt;
* 1 food for each full 2 on hunting grounds,&lt;br /&gt;
* 1 wood for each full 3 on forest,&lt;br /&gt;
* 1 brick for each full 4 on clay pit,&lt;br /&gt;
* 1 stone for each full 5 on quarry,&lt;br /&gt;
* 1 gold for each full 6 on river.&lt;br /&gt;
&lt;br /&gt;
You may use tools to increase the dice result and take more resources.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
&lt;br /&gt;
Pay the building cost to get the building and receive points.&lt;br /&gt;
&lt;br /&gt;
If the building cost is not fixed (question mark in the corner of the card), you win points for each of the resources used to acquire this building, depending on their values (3 for each wood, 4 for each brick, ...).&lt;br /&gt;
&lt;br /&gt;
===Civilization card details===&lt;br /&gt;
&lt;br /&gt;
Each card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card).&lt;br /&gt;
Place the mouse cursor on each card to see details in the tooltip. &lt;br /&gt;
Note that at the list of your acquired civilization cards you will see only the bottom half of each card, for that top half is not relevant anymore.&lt;br /&gt;
&lt;br /&gt;
===Feed your people===&lt;br /&gt;
&lt;br /&gt;
Each agriculture level automatically give you 1 food.&lt;br /&gt;
&lt;br /&gt;
You must provide 1 food per person.&lt;br /&gt;
&lt;br /&gt;
You may use any resource to feed your people if there is not enough food.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t manage to feed your people by means above, you lose 10 points as a penalty.&lt;br /&gt;
&lt;br /&gt;
===Game end===&lt;br /&gt;
&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
* there are no more civilization cards at the beginning of a round&lt;br /&gt;
* one building stack is empty at the end of a round&lt;br /&gt;
&lt;br /&gt;
Final number of points for each player is summed out of &lt;br /&gt;
&lt;br /&gt;
* points earned during the game by acquiring buildings, minus food penalties,&lt;br /&gt;
* multipliers denoted at the bottom halfs of civilization cards collected (like number of different culture cards, number of people, tool level etc).&lt;/div&gt;</summary>
		<author><name>Spacediver</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpstoneage&amp;diff=98</id>
		<title>Gamehelpstoneage</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpstoneage&amp;diff=98"/>
		<updated>2012-05-18T23:56:20Z</updated>

		<summary type="html">&lt;p&gt;Spacediver: /* Use the actions of your placed people */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Get the most victory points at the end of the game. You win some points:&lt;br /&gt;
&lt;br /&gt;
* during the game, by acquiring buildings.&lt;br /&gt;
* at the end of the game, according to civilization cards acquired by you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases, which are executed in the order described:&lt;br /&gt;
1. The players place their people on the game board.&lt;br /&gt;
2. The players use the actions of their placed people.&lt;br /&gt;
3. The players feed their people.&lt;br /&gt;
&lt;br /&gt;
===Place your people on the game board===&lt;br /&gt;
&lt;br /&gt;
Players place groups of their people in places, occupying each &amp;quot;ring&amp;quot; by one people (except for the forest place having no rings).&lt;br /&gt;
&lt;br /&gt;
Special rules for game with 2 players only: &lt;br /&gt;
&lt;br /&gt;
* no more than 1 player may occupy each of the following places: forest, clay pit, quarry, and river.&lt;br /&gt;
* no more than 2 players may occupy &#039;&#039;&#039;the group&#039;&#039;&#039; of following places: tool maker, hut, and field&lt;br /&gt;
&lt;br /&gt;
Special rules for game with 3 players only: &lt;br /&gt;
&lt;br /&gt;
* no more than 2 players may occupy each of the following places: forest, clay pit, quarry, and river.&lt;br /&gt;
* no more than 2 players may occupy &#039;&#039;&#039;the group&#039;&#039;&#039; of following places: tool maker, hut, and field&lt;br /&gt;
&lt;br /&gt;
===Use the actions of your placed people===&lt;br /&gt;
&lt;br /&gt;
Each player uses all his placed people in any order, and perform the corresponding actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;hunting grounds, forest, clay pit, quarry, and river&#039;&#039;&#039;: roll 1 dice per people placed and acquire corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;field&#039;&#039;&#039;: increase agriculture level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;tool maker&#039;&#039;&#039;: get one tool point (new tool is added, up to 3 in total, after that these tools are upgraded).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;hut&#039;&#039;&#039;: get one additional people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;building card&#039;&#039;&#039;: buy the building with resources, scoring some points.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;civilization card&#039;&#039;&#039;: buy the card with a number of resources (of any kind) depending on its position (1 to 4 resources depicted above the card). Then the immediate effect of the card is applied.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
hunting grounds, forest, clay pit, quarry, and river:&lt;br /&gt;
Roll 1 dice per people and take corresponding resources:&lt;br /&gt;
&lt;br /&gt;
* 1 food for each full 2 on hunting grounds,&lt;br /&gt;
* 1 wood for each full 3 on forest,&lt;br /&gt;
* 1 brick for each full 4 on clay pit,&lt;br /&gt;
* 1 stone for each full 5 on quarry,&lt;br /&gt;
* 1 gold for each full 6 on river.&lt;br /&gt;
&lt;br /&gt;
You may use tools to increase the dice result and take more resources.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
&lt;br /&gt;
Pay the building cost to get the building and receive points.&lt;br /&gt;
&lt;br /&gt;
If the building cost is not fixed (question mark in the corner of the card), you win points for each of the resources used to acquire this building, depending on their values (3 for each wood, 4 for each brick, ...).&lt;br /&gt;
&lt;br /&gt;
===Civilization card details===&lt;br /&gt;
&lt;br /&gt;
Each card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card).&lt;br /&gt;
Place the mouse cursor on each card to see details in the tooltip. &lt;br /&gt;
Note that at the list of your acuired civilization cards you will see only the bottom half of each card, for that top half is not relevant anymore.&lt;br /&gt;
&lt;br /&gt;
===Feed your people===&lt;br /&gt;
&lt;br /&gt;
Each agriculture level automatically give you 1 food.&lt;br /&gt;
&lt;br /&gt;
You must provide 1 food per person.&lt;br /&gt;
&lt;br /&gt;
You may use any resource to feed your people if there is not enough food.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t manage to feed your people by means above, you lose 10 points as a penalty.&lt;br /&gt;
&lt;br /&gt;
===Game end===&lt;br /&gt;
&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
* there are no more civilization cards at the beginning of a round&lt;br /&gt;
* one building stack is empty at the end of a round&lt;br /&gt;
&lt;br /&gt;
Final number of points for each player is summed out of &lt;br /&gt;
&lt;br /&gt;
* points earned during the game by acquiring buildings, minus food penalties,&lt;br /&gt;
* multipliers denoted at the bottom halfs of civilization cards collected (like number of different culture cards, number of people, tool level etc).&lt;/div&gt;</summary>
		<author><name>Spacediver</name></author>
	</entry>
	<entry>
		<id>https://ja.doc.boardgamearena.com/index.php?title=Gamehelpstoneage&amp;diff=97</id>
		<title>Gamehelpstoneage</title>
		<link rel="alternate" type="text/html" href="https://ja.doc.boardgamearena.com/index.php?title=Gamehelpstoneage&amp;diff=97"/>
		<updated>2012-05-18T23:55:17Z</updated>

		<summary type="html">&lt;p&gt;Spacediver: slight rewrite, according to first learning experience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Get the most victory points at the end of the game. You win some points:&lt;br /&gt;
&lt;br /&gt;
* during the game, by acquiring buildings.&lt;br /&gt;
* at the end of the game, according to civilization cards acquired by you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases, which are executed in the order described:&lt;br /&gt;
1. The players place their people on the game board.&lt;br /&gt;
2. The players use the actions of their placed people.&lt;br /&gt;
3. The players feed their people.&lt;br /&gt;
&lt;br /&gt;
===Place your people on the game board===&lt;br /&gt;
&lt;br /&gt;
Players place groups of their people in places, occupying each &amp;quot;ring&amp;quot; by one people (except for the forest place having no rings).&lt;br /&gt;
&lt;br /&gt;
Special rules for game with 2 players only: &lt;br /&gt;
&lt;br /&gt;
* no more than 1 player may occupy each of the following places: forest, clay pit, quarry, and river.&lt;br /&gt;
* no more than 2 players may occupy &#039;&#039;&#039;the group&#039;&#039;&#039; of following places: tool maker, hut, and field&lt;br /&gt;
&lt;br /&gt;
Special rules for game with 3 players only: &lt;br /&gt;
&lt;br /&gt;
* no more than 2 players may occupy each of the following places: forest, clay pit, quarry, and river.&lt;br /&gt;
* no more than 2 players may occupy &#039;&#039;&#039;the group&#039;&#039;&#039; of following places: tool maker, hut, and field&lt;br /&gt;
&lt;br /&gt;
===Use the actions of your placed people===&lt;br /&gt;
&lt;br /&gt;
Each player uses all his placed people in any order, and perform the corresponding actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;hunting grounds, forest, clay pit, quarry, and river&#039;&#039;&#039;: roll 1 dice per people placed and acquire corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;field&#039;&#039;&#039;: increase agriculture level.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;tool maker&#039;&#039;&#039;: get one tool point (new tool is added, up to 3 in total, after that these tools are upgraded).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;hut&#039;&#039;&#039;: get one additional people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;building card&#039;&#039;&#039;: buy the building with resources, scoring some points.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;civilization card&#039;&#039;&#039;: buy the card with a number of resources (of any kind) depending on its position (1 to 4 resources depicted above the card). Then the immediate effect of the card is applied.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
&lt;br /&gt;
hunting grounds, forest, clay pit, quarry, and river:&lt;br /&gt;
Roll 1 dice per people and take corresponding resources:&lt;br /&gt;
&lt;br /&gt;
* 1 food for each full 2 on hunting grounds,&lt;br /&gt;
* 1 wood for each full 3 on forest,&lt;br /&gt;
* 1 brick for each full 4 on clay pit,&lt;br /&gt;
* 1 stone for each full 5 on quarry,&lt;br /&gt;
* 1 gold for each full 6 on river.&lt;br /&gt;
&lt;br /&gt;
You may use tools to increase the dice result and take more resources.&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
&lt;br /&gt;
Pay the building cost to get the building and receive points.&lt;br /&gt;
&lt;br /&gt;
If the building cost is not fixed (question mark in the corner of the card), you win points for each of the resources used to acquire this building, depending on their values (3 for each wood, 4 for each brick, ...).&lt;br /&gt;
&lt;br /&gt;
===Civilization card details===&lt;br /&gt;
&lt;br /&gt;
Each card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card).&lt;br /&gt;
Place the mouse cursor on each card to see details in the tooltip. &lt;br /&gt;
Note that at the list of your acuired civilization cards you will see only the bottom half of each card, for that top half is not relevant anymore.&lt;br /&gt;
&lt;br /&gt;
===Feed your people===&lt;br /&gt;
&lt;br /&gt;
Each agriculture level automatically give you 1 food.&lt;br /&gt;
&lt;br /&gt;
You must provide 1 food per person.&lt;br /&gt;
&lt;br /&gt;
You may use any resource to feed your people if there is not enough food.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t manage to feed your people by means above, you lose 10 points as a penalty.&lt;br /&gt;
&lt;br /&gt;
===Game end===&lt;br /&gt;
&lt;br /&gt;
The game ends when:&lt;br /&gt;
&lt;br /&gt;
* there are no more civilization cards at the beginning of a round&lt;br /&gt;
* one building stack is empty at the end of a round&lt;br /&gt;
&lt;br /&gt;
Final number of points for each player is summed out of &lt;br /&gt;
&lt;br /&gt;
* points earned during the game by acquiring buildings, minus food penalties,&lt;br /&gt;
* multipliers denoted at the bottom halfs of civilization cards collected (like number of different culture cards, number of people, tool level etc).&lt;/div&gt;</summary>
		<author><name>Spacediver</name></author>
	</entry>
</feed>